Quote Originally Posted by Midareyukki View Post
We don't. You misinterpret that, greatly.
I really don't. There's frequently a very strange amount of what I can only describe as bitterness and reluctance to offer any kind of direction or instruction to newer players, or giving them some kind of reprieve from what can be long-winded or confusing parts of the game. I play around with alts frequently and I think long-term players are out of touch with just how overwhelming it can be. Not everything has to be a trial by fire.

I'll say one thing though, before anything else. The game should be more intuitive on where you unlock some stuff. Not everything in the game is unlocked through one obvious blue quest, though it's rare. And those instances are indeed scattered. I'd rather that information be made far more plain and easy to access in-game to cut down on the need to google things.
That's more or less what I'm saying. And if everyone is as tired of the same duties appearing in roulettes as they claim - and the devs want to see more interaction with the content they put in hard work for - I don't see the harm in giving players a gentle nudge in the right direction. Is a text box you'll never even see so offensive?

That said.
I feel like you're offering up arguments and then just answering yourself, when we basically seem to agree on the main point. I never said a catalogue or a list was required, but I think a tag-along notice during parts of the story to guide players to similar side content could help at times, that they can take or leave. Some players actually want to challenge harder content, for instance, but it's a bit of a hike to get to when you don't immediately know it's there in the first place - doubly so if you're new to MMOs overall and not familiar with how they work or what they tend to offer.