we both know that this is bs.
we both know that this is bs.
The absence of one of the most basic PvP modes across... almost any PvP game I've ever played has always struck me as odd. Hell, I've even seen games with demented versions where there's more than two teams, so it's not like "well they were focused on frontlines..." is an excuse. Why'd they make another version of Conquest with Onsal Hakair, anyway? We already had it in Seal Rock.
yeah, they have like 3 or 4 king of the hill modes and one push the card mode.... then we got poor rival wings that is ignored because 'nobody plays it', alot of these issues we have now could be fixed with rather simple tweeks.The absence of one of the most basic PvP modes across... almost any PvP game I've ever played has always struck me as odd. Hell, I've even seen games with demented versions where there's more than two teams, so it's not like "well they were focused on frontlines..." is an excuse. Why'd they make another version of Conquest with Onsal Hakair, anyway? We already had it in Seal Rock.
I don't think you want to see a CTF mode in this game... Imagine this scenario -- You get stunned just before the flag and immediately hit purify only to be stunned again before resilience kicks in. Then your teammate, with the absolute gigabrain play, aetherial manipulates to grab the flag in your place since the warrior on the other team couldnt get to the flag faster.
But wait! On YOUR screen, your BLM teammate was at the flag first, but on the enemy WAR's monitor screen, HE was there first, and so even though it looked like the enemy WAR was too far away to grab the flag on your screen, on his screen he already grabbed it and is on his way out. xD
Tl;dr CTF would be dead on arrival until we get updated netcode or servers or new whatever the hell this game's network problems are.
fair point....I don't think you want to see a CTF mode in this game... Imagine this scenario -- You get stunned just before the flag and immediately hit purify only to be stunned again before resilience kicks in. Then your teammate, with the absolute gigabrain play, aetherial manipulates to grab the flag in your place since the warrior on the other team couldnt get to the flag faster.
But wait! On YOUR screen, your BLM teammate was at the flag first, but on the enemy WAR's monitor screen, HE was there first, and so even though it looked like the enemy WAR was too far away to grab the flag on your screen, on his screen he already grabbed it and is on his way out. xD
Tl;dr CTF would be dead on arrival until we get updated netcode or servers or new whatever the hell this game's network problems are.
The queue times are really fast when you are gold or lower. The second you hit platinum the queue dries up. Once you do get a match it's typically with the same people shuffled around.
I start to wonder if there are too many ranks. It's impossible to do ranked CC at higher levels if there's no one to play with.
I was thinking more Team Fortress style CTF than traditional CTF. Where you don't need the flag at your base to capture their flag, and when the flag is dropped it sits in place for 60 sec before returning to base automatically unless an enemy player picks it up again.I don't think you want to see a CTF mode in this game... Imagine this scenario -- You get stunned just before the flag and immediately hit purify only to be stunned again before resilience kicks in. Then your teammate, with the absolute gigabrain play, aetherial manipulates to grab the flag in your place since the warrior on the other team couldnt get to the flag faster.
But wait! On YOUR screen, your BLM teammate was at the flag first, but on the enemy WAR's monitor screen, HE was there first, and so even though it looked like the enemy WAR was too far away to grab the flag on your screen, on his screen he already grabbed it and is on his way out. xD
Tl;dr CTF would be dead on arrival until we get updated netcode or servers or new whatever the hell this game's network problems are.
I don't think I'd want a CTF mode with more than 8-10 players per team though, that's for sure.
They could honestly get rid of ranks and top 100, and instead exchange these two aspects with just crystal credit and a top 1%.
Start everyone off at 0 crystal credit and match games based on total crystal credit per team. Each team matched will have similar total crystal credit, whether that is both teams with 5 players at 100 credit each for a total of 500, or one team with a a player at 200 credit and one with 0 for a total of 500. Sure there will be the chance you get a 500 credit player on a team full of 0's but this would likely only happen near the beginning of the season as the talent starts to clear the horizon.
Display the top 1% leaderboard at the end of the season. This would be incentive to keep playing because you don't know what the 1% crystal credit cutoff will be until the end. Otherwise we will continue to have the mentality of "my rank is safe and secure, no more queuing for me I'm done."
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