
Originally Posted by
Midareyukki
Yes, well, that's what I meant by "And while proper use of TBN ensures it will [break]". Using it on autos is not proper use of it. And while that in itself is a disadvantage, it's also not what it's meant to be used for. Now, that doesn't mean I'm against having some form of mitigation for it, it's just that the current design of TBN isn't what you'd use to mitigate auto-attacks. You'd need to look at something else. Meanwhile a shield that scales off of your HP? That's a pretty big shield, so in the instances where you DO use it, it is quite strong.
That's why I said "for what it does". Oblation's a nice cooldown... in a vaccum. TBN is also a nice cooldown, again, in a vaccum. In the way DRK is designed, those two have their uses, but are clunky. And when you compare DRK with other tanks, DRK falls behind. Even if other tanks don't have access to 2 mitigations, none of them have a skill with a cost/a skill with a huge cooldown/a skill that can gimp DPS/a skill that if you DPS hard enough with no incoming damage to break a shield will make it problematic when you DO need it in the future. No matter how good a 25% scaling shield is, it alone cannot compete with that. Especially not with a cost on it. No other tank has anything THIS nuanced. And Oblation isn't enough to complement it, no matter how much you have 2 charges or it being decoupled from the skill may be.
Arguably the most "feelsbad" skill in the game is Clemency, which is a GCD that eats up MP. DRK might have the saving grace of at least TBN being more useable than Clemency, but that's not by much!