Don't bother, bud, he's a known factor of just coming into threads and causing disruption and arguments. Best to just not engage, he's not worth the time or effort.



Even then the engagement on higher end content is still very limited. Take DSR for example, nothing is really healing intensive until Nidhogg akhmorns, which are 12 minutes into the fight and the akhmorn edges again 15 minutes into the fight. Also most of the healing you do in phase 2 and phase 5 are when Thordan is doing his trios so there is no tradeoff in regards to to healing there.
There is also my most recent clear of p8s. 155 gcds and 30 of them were healing gcds. However, one thing to take into consideration is that 14 of these were done during the high concepts, As a result, there was no opportunity loss at all regarding. Overall, in terms of total gcds, I did only 18 percent in terms of healing when it comes to my gcds.
I feel like once a fight is "solved" in terms of finding the optimal timings for mitigation/healing cooldowns, the process of healing becomes mind-numbingly formulaic.
That said, doing reclears in party finder is a...colorful experience because not all people know those timings assuming they're using their cooldowns at all. Part 2 of 8S in particular is either anxiety or sleep inducing for me depending on how well others are managing mitigations.
The thing is though, that even if they increase the incoming damage, healing isn't necessarily going to be more engaging because you'll just be subbing in more GCD heals over DPS casts as long as damage remains as predictable as it is. I think having more sources of spike damage that are aimed at a few players as opposed to just hitting the entire raid (IE, A11S single Hawk Blasters/A12S Blaxing Heat) would help spice things up a bit.
Last edited by KageTokage; 11-24-2022 at 02:30 PM.
Yeah, what KageTokage said. Fights eventually become predictable and move from "abject chaos" to "controlled environment". After a while, even a hard-hitting situation where you will die if you don't mitigate or heal properly become "Just press this button and be done with it". And there goes half your kit being unused again, since now you know what's coming and know there's no need to worry. Nothing's keeping you on your toes.
Whereas back in Alexander, even if you knew that there were moments of high damage coming, you still had to be careful and on the lookout. Kaltstrahl, anyone?




Didn't know the forum's ignore list could be as useless as its in-game iteration that I can still see their responses if they were brought into other's replies... hopefully it won't take years for other folks to realize to just ignore the arson. :X
Last edited by Rein_eon_Osborne; 11-24-2022 at 03:40 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



The decision to remove critical thinking as required learning shows its results through your posts time and time again, evidenced by how you generally seem to believe that you've stumbled upon some grand revelation or infallible logic without having even the most fleeting thought otherwise. Some would say that would mean you are "vapid," however that would be a word better served to describe healer job design at present and the developer attitude towards it, as it is superficial at best with tricks and misdirection having been employed to prevent hysteria both within the healer community and outside of it.
"Vacancy" is a more accurate description for you and your scraped-from-the-surface-of-a-surface "knowledge," but the good thing is that there's no need to have anything where you don't actively want to have anything, so I suppose, as long as you're having your fun, feel free to pretend as if you have the box to stand on while laying face-first in the dirt.
The decision to remove critical thinking as required learning shows its results through your posts time and time again, evidenced by how you generally seem to believe that you've stumbled upon some grand revelation or infallible logic without having even the most fleeting thought otherwise. Some would say that would mean you are "vapid," however that would be a word better served to describe healer job design at present and the developer attitude towards it, as it is superficial at best with tricks and misdirection having been employed to prevent hysteria both within the healer community and outside of it.
"Vacancy" is a more accurate description for you and your scraped-from-the-surface-of-a-surface "knowledge," but the good thing is that there's no need to have anything where you don't actively want to have anything, so I suppose, as long as you're having your fun, feel free to pretend as if you have the box to stand on while laying face-first in the dirt.![]()




For the sake of playing devil's advocate, we'll take this at face value.
That still doesn't make FFXIV's healing feel great or engaging. When the overwhelming majority of content is casual, I shouldn't feel like a gimped DPS but that's precisely what I am. I've used this example plenty but it bears repeating: 500+ casts of Dosis III in Aglaia, on content, is absurd. I'm not a healer at that point. I'm the aforementioned gimped-DPS with a single button "rotation."
None of this is exclusive to casual content either. I never healed a full Savage tier until Asphodelos yet managed to clear every single fight, in PF, without a single GCD pressed. And before someone claimed I chadded. My co-healer and I combined for 97% in P4S. There's about as efficient as you can get without going into speed kill territory. The fact this is possible at the Savage level is ridiculous—made worse by having a single button to spam endlessly.
It speaks volumes when the director of the entire game has to beg people to "give healers a chance." Maybe, just maybe, he (and the dev team as a whole) should listen to actual dedicated healer players and not people who barely engage the role and think spamming Medica II for every raid wide is a good idea. Sadly, I wouldn't be surprised if the response to this tier's uptick in damage leads to an easier third tier. Better to kick the can than address the entire healing design has been incredibly flawed for two expansions now.
Last edited by ForteNightshade; 11-25-2022 at 01:40 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You aren't even a healer that does non brain dead content, what would you know?The decision to remove critical thinking as required learning shows its results through your posts time and time again, evidenced by how you generally seem to believe that you've stumbled upon some grand revelation or infallible logic without having even the most fleeting thought otherwise. Some would say that would mean you are "vapid," however that would be a word better served to describe healer job design at present and the developer attitude towards it, as it is superficial at best with tricks and misdirection having been employed to prevent hysteria both within the healer community and outside of it.
"Vacancy" is a more accurate description for you and your scraped-from-the-surface-of-a-surface "knowledge," but the good thing is that there's no need to have anything where you don't actively want to have anything, so I suppose, as long as you're having your fun, feel free to pretend as if you have the box to stand on while laying face-first in the dirt.
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