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  1. #11
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    I think that somewhere along the way, stating that 'the two-minute meta is destroying the game' has become perceived as a clever and insightful thing to say, but players have stopped actually thinking about why they might agree or disagree with that statement. I'm having an increasingly harder time actually linking your arguments back to this claim. I'm not even sure that you know why you're defending the sentiment at this point.

    Pretty much all Heavensward/Stormblood openers were designed around when Trick happened. So playing around party buffs isn't a new thing, even if you didn't understand why your opener was designed the way it was. Holding resources or timing buffs to occur during your highest potency GCDs is an even older concept.
    The two-minute meta is destroying the game because every job feels the same to play and is far more rigid than ever before because the game is more than just your opener, while also causing such high disparity that a Savage fight needed to be nerfed in addition to two jobs receiving buffs at the same time because it was that bad.

    Quote Originally Posted by RyuDragnier View Post
    You're forgetting fight design. PLD shined in fights where uptime was hard to get. This entire tier uptime is 100%, so it has fallen behind. It's not the 2 minute cooldown causing it, it's the devs having made the fights with 100% uptime in mind. Hell, they're actually reconsidering the ranged tax for this very reason.
    Fight design is a big deal, but you know what constricts fight design the most? Every job being on a two-minute window. The whole point of this thread was to emphasize the strengths of PLD due to it being unique.

    Quote Originally Posted by Mikey_R View Post
    For sake of argument, let's say we will keep the 120 burst, no problems there, but why do we need to keep to the 60 second burst? No job has a raid buff at 60 seconds, so, in theory, the mini bursts don't have to come out at 60 seconds, they could come out at 40 seconds and still line up with the big 2 minute burst.
    Because some job buffs (DRK's Delirium, for example) used to be on a 90s cooldown instead of 60, making it feel very different and having different burst windows outside of 120s. Many other jobs had timers around 70 and 80 seconds as well, so your "burst phase" was very different and interesting. Sure they would align with 120s windows sometimes, but not every 120s.
    (4)
    Last edited by Mithron; 11-19-2022 at 08:58 PM.

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