Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 156
  1. #61
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Oh noes the game is more punishing (Good)
    There's a difference between rigidity and difficulty. Memorizing patterns and executing them (especially on a training dummy) is not necessarily difficult, while being flexible in each moment-by-moment scenario often takes far more skill in most environments. I don't consider Castlevania 1 NES to be a very difficult game because I can beat it with no deaths due to memorizing it, but sure it's punishing for mistakes. A game I would say that's far more difficult is DQXI Draconian Mode where you really need to plan and react accordingly, so you can't just memorize and automatically succeed.

    Of course difficulty is subjective still, but you don't comprehend that.

    Quote Originally Posted by Sqwall View Post
    Yeah I don't know if I just get behind this anymore. The 2 min burst isn't that hard, and again only applies to savage and ultimate where maybe less then 5% of the community engage in. Nobody lines up burst in EX or dungeon.....nobody. I don't waste my pots in EX or dungeon....that's just a waste of gil.
    It isn't necessarily about being hard, but about it being fun or well designed. Remember less than 10 total PLDs/WARs worldwide could clear P8s week 1, and a lot of that I believe is due to this 2 minute design. DPS disparity has reached up to 15% in some cases. So not only are things less balanced than in Creator/SB/SHB, but most people (myself included) find them to be much less enjoyable.
    (7)
    Last edited by Mithron; 11-19-2022 at 07:06 AM.

  2. #62
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I love how someone with no raiding experience tries to give insight on it
    (0)

  3. #63
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    It's kinda depressing that some view "job identity" as when a job bursts.
    (5)

  4. #64
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mithron View Post
    The two minute meta is arguably the root cause behind why job balance is the worst it's been since Gordias, and we most definitely need to be telling developers our thoughts on it.
    I'm sorry what?

    Job balance was way farther out of whack in HW & SB than it is in EW.

    WAR was so god tier in HW (and to a lesser extent, SB) that you were literally griefing your raid group by not bringing one.
    Outside of some very fringe fights, PLD was basically on life support for most of HW due to extremely bad mitigation against magic damage with lackluster dps on top.
    Between Trick Attack and the sheer aggro power due to shadewalker & Smokescreen, NIN was effective god tier outside of fringe comps.
    DRG was the sole provider of Piercing debuff, causing many Ranged players to refuse to join PF parties unless there was a DRG in them because that 10% was major for them.
    AST was on complete life support until they gave it a massive injection of Overpoweredness in 3.4, then remained a guaranteed lock until 5.0 because cards were so ridiculously strong in a meta all about buff stacking.
    WHM was on life support for basically the entirety of SB because it gave nothing raid buff wise and its own dps couldn't compete with the buff stacking meta. A similar issue as BLM & SAM back then as well, to the point it was pretty common to find PFs 'forgetting' to include BLM, SAM & WHM in the role slots.

    EW's job balance hasn't been stellar, but lets not pretend from behind rose tinted glasses HW or SB were some magical zenith of job design or balance. The differences between viability of jobs in HW & SB from one job in a role compared to another were sometimes magnitudes of massive more than differences in performance of jobs in EW, like WAR vs PLD in HW, compared to EW where outside of the most extreme scenarios like P8s week 1, you can pick any two tanks and not care.
    (8)

  5. #65
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    I love how someone with no raiding experience tries to give insight on it
    I've been raiding since I started the game a couple weeks before 3.4 launched, A9s was my first Savage.

    Quote Originally Posted by Azuri View Post
    It's kinda depressing that some view "job identity" as when a job bursts.
    Timings matter a lot. A mechanic at 60s may be much different than at 80s, especially when you have different skill/spell speeds.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    Job balance was way farther out of whack in HW & SB than it is in EW.
    Did Creator/SB have jobs that had less than 10 total clears worldwide on week 1 like P8s did for PLD/WAR? Was there 15%~ DPS disparity?

    Yes or no.
    (0)

  6. #66
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I've been raiding since I started the game a couple weeks before 3.4 launched, A9s was my first Savage.
    Your character shows otherwise
    (1)

  7. #67
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Your character shows otherwise
    I'm literally wearing savage gear lmao, but regardless ad hominem means failed stance. Enjoy adding to another of your many losses.
    (3)

  8. #68
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I'm literally wearing savage gear lmao, but regardless ad hominem means failed stance. Enjoy adding to another of your many losses.
    Not an ad homimem, but correlation. A ring (LOL) and no logs basically shows you don't really have the knowledge to back up your statements. You still don't understand that syncing buffs already existed, and was pushed for by the player base, and this was the logical conclusion
    (2)

  9. #69
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mithron View Post
    Yes or no.
    I'm going to say yes, just because I'm curious to see what sources you're referring to.
    (1)

  10. #70
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Not an ad homimem, but correlation. A ring (LOL) and no logs basically shows you don't really have the knowledge to back up your statements. You still don't understand that syncing buffs already existed, and was pushed for by the player base, and this was the logical conclusion
    ad hominem

    1: appealing to feelings or prejudices rather than intellect

    2: marked by or being an attack on an opponent's character rather than by an answer to the contentions made

    I keep my fflogs private. :^) I already pointed out how syncing raid buffs inherently is not a bad thing, nor is it completely new since EW, only that every job with nearly every raid buff being synced to 120s is not enjoyable or good design, and why. I have also admitted how I was also one of the player base pushing for it, and how much I regret it now that we have it.
    (1)

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread