This is my biggest annoyance with this discussion: the total disregard for others because they probably don't even participate in any kind of gathering. Other people use these spaces too, so whatever change is made shouldn't hinder them any.Except those things have happened. They've just never happened to you, It's happened to me when I've been out gathering and a S rank spawns or train passes through the same zone I want to get into.
On the other hand, I don't nerdrage about it. Same as hunts, if I miss this window there will be another window for the same node about a half hour later.
But it definitely can interfere with the big fish windows. I don't blame those who are upset when by the time the system lets them into the zone and they can travel to the fishing hole, the window is closed. Even if the window is known in advance, you can't predict if someone's going to run a train or spawn a S rank in the zone at that same time.
Do I really need to repeat myself?
Anybody think Critical Engagements are a good model for overworld bosses as opposed to FATEs or S Ranks in their current form?
Sorry, multidollar company--- I mean noooo they can't touch the hunt system that they keep rereleasing every expansion! N-no it's far to hard to change anything at all! No time, schedule very tight, too difficult, sorry! And besides it's totally perfect the way it is! Here take a single new ugly hair for our unfinished races instead! It'll hide your ears but hey we'll fix that in another update! :>
That would be nice, particularly since it would dictate a specific pull time people cannot interfere with in any manner.
I think five minutes is plenty of time for anyone who actually wants to be present to show up.
They have the technology, and those are just improved fates. And I don't believe there anything preventing them, other than greed. I just don't think SE will do anything until it's hurts their wallet. Just like the MSQ dungeons, they dragged their feet on it as long as they could, but I don't think hunts effect sales so it'll likely never happen.
Trolls never do. He forgets people have him on ignore.
Crit Engagements are cool, but limiting. I don't see them going in this direction because you lose that old open world boss feel. Assuming they go with the cap of 48 from Bozja, you also run the risk of having not enough people show up because people will stop showing up to queue for a spot and get rejected. Imagine all this fuss pushing for a change and you get stuck in the same place of not being able to fight these things. I would think they also have to make it a more mechanical and engaging fight at that point because of the limit on participants.
Of course feeling is an etheral quality, but the Critical Engagements feel way more like open world bosses to me than the S Ranks do.
That's why I would propose a different queueing system - you queue for Critical Engagements server-wide wherever you are and then select which expansion you wanna queue up for, level 50 CEs, level 60 CEs, etc. Whenever something pops, people move up the queue. If you got a spot, you either get teleported to the location or if you think the open world feeling would suffer from that, you would be forced to travel to the location within the preparation time.Assuming they go with the cap of 48 from Bozja, you also run the risk of having not enough people show up because people will stop showing up to queue for a spot and get rejected.
Additionally the cooldown on those Critical Engagements would be severely reduced to about an hour or so. Maybe with the added caveat that all monsters from an expansion or zone cluster need to be beat first before one can be tackled again, which would incentivize spawning.
S Rank hunting in this model would no longer be a cross-server or cross-DC issue, instead we'd have more server-bound hunting comms.
Yeah that would suck!Imagine all this fuss pushing for a change and you get stuck in the same place of not being able to fight these things.
One hundred percent. The fights would force a stat sync and it would be on the level of Bozjan CEs difficulty-wise. If it's a world boss it needs to be dangerous, especially in lower level zones so the sprouts get to see some deaths. For sprouts who only experience a game without much challenge for a really really long time, it's good to have something to look forward to right in front of you sometimes. If you're that type of player that is.I would think they also have to make it a more mechanical and engaging fight at that point because of the limit on participants.
Another upside of the CE model is that world bosses would not eventually scale out, they would stay evergreen content. A Level 50 hunt mark at this point is unfortunately no longer content, it's hay to graze for the antelopes.
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