Yeah that totally explains how Sage can easily be run out of resources, but SCH doesn't sans Aetherflow...oh wait...The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.
SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.


Yeah the root are the same.The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.
SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.



Yes I would agree SGE is ultimately a less janky and less powerful version of SCH.
Anyways back to the topic of cards, the old cards offered high-highs and low-lows but it was always fun to just use an enhanced Bole on a tank in a dungeon and just aspected Helios, benefic and collective unconscious on them and use time dilation and celestial opposition for 55 seconds super hots and the defense card.
While this system is more consistent , if at the cost of what you can do with it.
My friends and I did a 3 man Titan ex synced in HW pre-Spear change with DRK/AST/NIN and it was a blast. The AST would give me Boles and Spears so I could tank CD the Mountain Busters with 5 stacks on and survive. Niche, but so much fun.




is that a person?/ I thought a moderator had some AI bot that was going through some testing from some of the posts, honestly our chatbot is much friendlier.The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.
SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.



back on the topic
another reason I miss ast cards? identity. Everything did something different, it was an ever changing section of your job and it was beautiful amongst all the rigid rotations to have something completely random in a game of jump rope.
look nowadays and how everything is a 2m burst and why randomness is a good thing




That's also what I miss. The thinking on the fly. Rotations are fine, I guess, but I started playing AST *because* of the random nature. Now it's sand blasted off so much it's a shame. And the three symbols are just boring.back on the topic
another reason I miss ast cards? identity. Everything did something different, it was an ever changing section of your job and it was beautiful amongst all the rigid rotations to have something completely random in a game of jump rope.
look nowadays and how everything is a 2m burst and why randomness is a good thing


No don't you see, the perfect situation for job design is that we treat every boss as a training dummy with extra steps, and we come up with starts that allow us to treat it as much like a training dummy as possible, hence why every boss this tier has pretty much 100% melee uptime. Having to adjust to downtime? Holding a Raiton/HarvestMoon knowing there's downtime coming up? Don't want THAT kind of optimization, because then the Raiton isn't in burst window and that's less damage. So now everything is 2min burst windows, everything gets 100% uptime, the classes STILL aren't balanced, and logs are still affected by RNG, because crit variance and DHit variance. The difference between two GNBs who do the same rotation, but one gets every DD crit and the other gets none, is crazy. This tier, some groups were walled by the Phase 1 Doorboss because of just 'guess we didnt crit enough' that's AWFUL design. So should we also remove crit and DHit because that's RNG too? Which kind of RNG is 'good RNG' and which is 'bad RNG', because I'd argue they got it backwards. Crit is bad RNG because you can't do anything about it, it just happens or it doesn't. But the old AST cards were arguably good RNG, you could reroll a Spire and try to get a better card. You could gamble when you had Expanded RR and drew a Spear: do you play the AOE Spear, or reroll it hoping for a Balance?
'Manipulating fate' was the identity of AST, and the reason we could reroll the cards to bend fate in our favor. But now it seems everyone's fate is +6% damage, and no matter how much we reroll, it doesn't change. I hope we can reroll the fate of the class in 7.0 because the fate it faces is looking pretty bleak





Oh Gods, they're everywhere. There goes my blocklist's virginity lol.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
STB ast is why I even stuck with the game, I miss it![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


