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  1. #81
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by flowerfairy View Post
    The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.

    SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.
    Yeah that totally explains how Sage can easily be run out of resources, but SCH doesn't sans Aetherflow...oh wait...
    (0)

  2. #82
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by flowerfairy View Post
    The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.

    SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.
    Yeah the root are the same.
    (6)

  3. #83
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    756
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Yes I would agree SGE is ultimately a less janky and less powerful version of SCH.

    Anyways back to the topic of cards, the old cards offered high-highs and low-lows but it was always fun to just use an enhanced Bole on a tank in a dungeon and just aspected Helios, benefic and collective unconscious on them and use time dilation and celestial opposition for 55 seconds super hots and the defense card.

    While this system is more consistent , if at the cost of what you can do with it.
    (2)

  4. #84
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Maltothoris View Post
    While this system is more consistent , if at the cost of what you can do with it.
    My friends and I did a 3 man Titan ex synced in HW pre-Spear change with DRK/AST/NIN and it was a blast. The AST would give me Boles and Spears so I could tank CD the Mountain Busters with 5 stacks on and survive. Niche, but so much fun.
    (4)

  5. #85
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by flowerfairy View Post
    The only time you should take that person's posts seriously is if at least 1 other person supports the claim with their own argument, which almost never happens.

    SGE technically doesn't do everything SCH does to a tee, but it doesn't exactly bring much new to the table. I'd say 80% of the kit is recycled from SCH with some tiny twist, so I understand when people call it a clone.
    is that a person?/ I thought a moderator had some AI bot that was going through some testing from some of the posts, honestly our chatbot is much friendlier.
    (1)

  6. #86
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    back on the topic
    another reason I miss ast cards? identity. Everything did something different, it was an ever changing section of your job and it was beautiful amongst all the rigid rotations to have something completely random in a game of jump rope.

    look nowadays and how everything is a 2m burst and why randomness is a good thing
    (4)

  7. #87
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Recon1o6 View Post
    back on the topic
    another reason I miss ast cards? identity. Everything did something different, it was an ever changing section of your job and it was beautiful amongst all the rigid rotations to have something completely random in a game of jump rope.

    look nowadays and how everything is a 2m burst and why randomness is a good thing
    That's also what I miss. The thinking on the fly. Rotations are fine, I guess, but I started playing AST *because* of the random nature. Now it's sand blasted off so much it's a shame. And the three symbols are just boring.
    (6)

  8. #88
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    look nowadays and how everything is a 2m burst and why randomness is a good thing
    No don't you see, the perfect situation for job design is that we treat every boss as a training dummy with extra steps, and we come up with starts that allow us to treat it as much like a training dummy as possible, hence why every boss this tier has pretty much 100% melee uptime. Having to adjust to downtime? Holding a Raiton/HarvestMoon knowing there's downtime coming up? Don't want THAT kind of optimization, because then the Raiton isn't in burst window and that's less damage. So now everything is 2min burst windows, everything gets 100% uptime, the classes STILL aren't balanced, and logs are still affected by RNG, because crit variance and DHit variance. The difference between two GNBs who do the same rotation, but one gets every DD crit and the other gets none, is crazy. This tier, some groups were walled by the Phase 1 Doorboss because of just 'guess we didnt crit enough' that's AWFUL design. So should we also remove crit and DHit because that's RNG too? Which kind of RNG is 'good RNG' and which is 'bad RNG', because I'd argue they got it backwards. Crit is bad RNG because you can't do anything about it, it just happens or it doesn't. But the old AST cards were arguably good RNG, you could reroll a Spire and try to get a better card. You could gamble when you had Expanded RR and drew a Spear: do you play the AOE Spear, or reroll it hoping for a Balance?

    'Manipulating fate' was the identity of AST, and the reason we could reroll the cards to bend fate in our favor. But now it seems everyone's fate is +6% damage, and no matter how much we reroll, it doesn't change. I hope we can reroll the fate of the class in 7.0 because the fate it faces is looking pretty bleak
    (4)

  9. #89
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,127
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Probably best not to bother trying to interact with FireMage, his takes are so bad even GameFAQs knows he should be ignored, I guess they wised up to his antics so much that he can't get his jollies there anymore so now he's trying his luck here
    Oh Gods, they're everywhere. There goes my blocklist's virginity lol.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #90
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    STB ast is why I even stuck with the game, I miss it
    (3)

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