A couple of issues with this.

First, unlike early Stormblood where players simply looked at raw dps numbers when evaluating jobs, rdps attributes damage to the job that provides the buff. So if a NIN drifts a raid buff because they died and messed up their resource counts and would rather hold buffs and scupper the raid as a result, that's just their own suboptimal play (and it hurts them too). You can't cross-compensate for that any more than you can a NIN who isn't pressing their buttons correctly (or at all). Second, it's not that setting some burst windows at 90s last expansion meant that players were oblivious to when buffs went out. Good players were still aware. But by standardizing the design it becomes obvious even to the average player. The design hasn't changed. The way you optimize hasn't changed. More people are aware of it, that's all. Which is a good thing.

I look forward to the day when players discover the 'uptime meta', where players that stay on the boss and press buttons do significantly more damage than those who don't.