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  1. #11
    Player
    Dionysius's Avatar
    Join Date
    Jun 2018
    Posts
    212
    Character
    Zeack Crosse
    World
    Masamune
    Main Class
    Red Mage Lv 90
    Give us better rewards to spend from Trophy Crystal, this is the only reason why I'm not doing CC anymore these days.

    x99 Wolf Collars for a Hellhound, x99 Wolf Collars for Conveyor next season, problem solved. CC casual/ranked will be crowded again.
    (3)

  2. #12
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    The rank rewards are a big one for me. I would like to lie to everyone and say that it isn't and point out other issues. It's obvious though. The rank system needs tuning, but ultimately it's not exactly a failing system: it's "working as intended." A lot of people asked for no exclusivity, and we got it delivered nearly perfectly. We're just now reaping the results. I do not expect for much to change despite getting a new map.

    I'll keep this question simple and leave it open-ended. Rank is like tournaments. They're very similar on a fundamental level. With that said would you rather participate/watch a tournament where everyone has little to no wager, or would you do it where something of value is on the line?



    My other thing is the whole idea of deranking. I would like to respond to that, but first I would like to know why many are against the idea of dropping a rank when you lose a certain amount of games. I'm curious to know the reasoning for this.
    (1)

  3. #13
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Lack of communication with 4 random players. Auto chat won’t be enough. The experience would’ve been better if played with a group, but it’s not related to ranking so…

    No one hates de-ranking, just the way it’s designed right now isn’t well received other than a niche audience saying it’s fine. You can perform at your very best, but it wouldn’t matter if you lose regardless because 1 or more players underperform, causing many demotions. Not enjoyable at that point.
    (1)

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    My other thing is the whole idea of deranking. I would like to respond to that, but first I would like to know why many are against the idea of dropping a rank when you lose a certain amount of games. I'm curious to know the reasoning for this.
    I am totally for deranking. We live in elo hell with not enough skill difference between leagues and players to carry, but enough to throw a game or waste one by underperforming like crazy anyway, but hey, that's any team game ladder using individual rankings anyway. You're not just ranked on your own merits alone.

    I am however staunchly opposed to removing the best ranking one achieves for rewards, else it just works against any kind of activity when players just stop playing entirely in fear of deranking regarding their final rewards.
    (1)

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