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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    -snip for readibility-
    Regarding Dark Dance - the reason I am less in favour of moving TBN down rather than making Dark Mind a magical version of Camouflage (preferred option) OR reintroducing Dark Dance (not with the old stats like you compared with Gunbreaker but 1:1 parity with Dark Mind except physical + shared CD) is because it would be of greater benefit numerically in the levelling process using a %-type mitigation than an HP shield.

    As to why I am okay with a change to DRK receiving an adjustment to standard mitigation over party mitigation is based on how the fights up to now have generally been heavily in favour of Dark Mind to begin with with very few exceptions. For the few exceptions / oultiers it will have some impact, however not nearly as much as having Dark Missionary in Unending Coils of Bahamut or The Weapon's Refrain.

    Regarding to you bringing up Heart of Light & Parity - bluntly speaking, I believe GNB should have their Heart of Light moved OUT of the Lv70 bracket if they are supposed to bring this much damage (literally outdamaging dancer). I don't agree with the way they handled making various things extremely top heavy in the levelling process (example: Holy Sheltron + healing potency on offensive magic only at Lv90 ranges) whilst having completely butchered tank balance at Lv70.

    The parity im suggesting is not to give another tank AOE mitigation in a world where there is already way too much for that level but to actually focus on the real outlier being Gunbreaker who brings too much at Lv70.

    However I will concede that my view differs in this aspect from many other Ultimate raiders. The easier and more obvious choice would be to demand for Missionary to be moved down rather than Heart of Light being moved up. I simply do not agree with this though as we would feed into two big issues that we usually frown upon:

    - homogenisation (every tank "must" have their X at Lv Y, every tank "must" have a type Z skill, etc)
    - powercreep

    I know it sounds a bit cockeyed but this is how I view it honestly. I won't ask people to agree with me, I'm merely hoping that I won't get stamped as an idiot for thinking this way.
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    However I will concede that my view differs in this aspect from many other Ultimate raiders. The easier and more obvious choice would be to demand for Missionary to be moved down rather than Heart of Light being moved up. I simply do not agree with this though as we would feed into two big issues that we usually frown upon:

    - homogenisation (every tank "must" have their X at Lv Y, every tank "must" have a type Z skill, etc)
    - powercreep
    I think we need to talk about this bit real quick because there's elements of it that are being used too broadly.

    It seems there's a few different definitions of what qualifies as "homogenization" slithering around, and this seems like the most egregious one. Because when content exists that expects your current tank to have things like on-demand mitigation to deal with a tankbuster, obviously every tank "must" have X by level Y and "must" have a tool to deal with situation Z where they're expected to do something. There's always going to be some level of overlap between what all tanks can do, because there's always going to be an expectation of their role to balance around. To refute it so broadly creates a slippery slope.

    My understanding of "homogenization" is that no two tanks should play the same way -- they don't do the same thing in the same way, even when they should still be capable of accomplishing the same ends. It's why they all have tools like on-demands in the first place; the tools themselves are not the same, even if they all have a way to react to the same situations.
    Which, yes, already creates some issues when DRK plays like a knockoff WAR and shares exactly the same group mitigation with GNB, and I will happily see DRK get another full rework if it means clawing back some personal identity.
    But to try to extend this to things like "TBN and DMis shouldn't be usable in the same content as comparable tools available to other tanks" is an unusually strict take. It would be understandable perhaps if there was some compensatory alternative available -- for instance, if DRK's MP-based skills also leeched back some HP, then it could compensate for not having an on-demand mitigation at a lower level, in the same way that GNB getting Aurora and Camouflage so early is an attempt to make up for HoS coming so late -- but frankly, not everything can be compensated in similar regard, including raidwide mitigation (which is only comparable to... other raidwide survival tools).

    As for power creep... like you said, your take is "a bit cockeyed" given how cherrypicked it is here. You're using the excuse of "Power Creep" to set a hard limiter, but as I said before, you're not examining where jobs are compensated (in both directions, up and down) with this cap.
    Just looking at the level 70 bracket again -- even in your proposal where HoL gets pushed up out of the bracket, you have: PLD with the lowest damage but three raidwide tools; GNB with the highest damage, but only Reprisal; WAR in the middle on both accounts thanks to Shake It Off...
    ... and DRK with still lower damage than GNB and nothing more to show for it. It doesn't have any strong points in that bracket like Paladin or Gunbreaker, doesn't meaningfully compare to the "all-round" average marked by Warrior, nor does it have its own niche to break the comparison. It does the bare minimum, and you're using the excuse of "Power Creep" to say it shouldn't do more than the bare minimum, which is exactly the opposite of what Power Creep is.

    Power Creep applies to the sum total of what a job is capable of in its context. Reducing the level of tools the job would get anyway, doesn't alter that sum total -- at most, you have to examine the context (and we've been focusing on contexts where the job is otherwise lacking, so... it's fine).
    As I already pointed out, adding "Dark Dance" would have significant ramifications on current content; even on a shared CD with Dark Mind, it means extending Dark Mind's CD from niche Magic Resistance to a second Rampart on a lower CD (barring the extremely niche non-physical non-magical damage that requires flat resistance). Sure, most tankbusters in Savage are magic damage anyway, but it still means more situations where the CD can be burned and mitigation can be increased for an end-level tank when it was a pointless loss before. It increases that sum total, which is why it's conspicuous that you used both lines in the same post.

    To be clear, I have no issue with increasing the functionality of Dark Mind because it frankly is nigh-useless outside of high-end content, I just think your argument for why X but not Y is inconsistent.
    (1)
    Last edited by Archwizard; 11-19-2022 at 09:48 AM.

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