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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    You clearly don't understand how the focus around 2 min came to be, and don't get there will always be burst phases because that's how buffs work
    It came to be because many players including my self kept asking for "this buff" and "that buff" to be aligned and shifted together into two minutes because we all thought it would make the game better and more fun. Unfortunately, now that we have it, it turns out it did not make the game better, more fun or more balanced and many people, including myself, want it gone.

    There will indeed always be burst phases, and that is okay. There were burst phases in HW, SB and SHB. NIN has always been a very good pick in every expansion because of Trick Attack/Mug, but only in EW has every single job been aligned perfectly with it. Even for the jobs that did not align well on 60s/120s burst windows, they were still more balanced than they are now that every job does align well on 60s/120s. More importantly, they were more fun to play and more jobs felt more varied than they do currently. While there will always be a meta, some jobs will be better than others, and there will be ideal comps around certain buff timings in the fight design especially, having every job feel exactly the same on the exact same timers is not fun and nor has it made the game more balanced. The game balance is the worst it's been since Gordias.

    Fun is subjective, but seeing as you don't know the difference between objective and subjective, I'll let you embarrass your self again.
    (4)

  2. #2
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    Fun is subjective
    Precisely, therefore stop bringing it up in matters of objectivity. Also you're flat out lying again by saying the balance is worse now than any part of HW. But hey keep trolling and acting like you know what balance is when you know nothing
    (0)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I do not recall any instances of Savage raid fights where less than 10 worldwide of any particular job was unable to clear week 1 and the fight needed nerfing in Creator, SB or SHB. Therefore, game balance is the worst it's been since Gordias and Midas. This is a factual and undeniable statement. You are delusional (which everyone knows you already are) if you believe otherwise.
    (5)

  4. #4
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I do not recall any instances of Savage raid fights where less than 10 worldwide of any particular job was unable to clear week 1 and the fight needed nerfing in Creator, SB or SHB. Therefore, game balance is the worst it's been since Gordias and Midas. This is a factual and undeniable statement. You are delusional (which everyone knows you already are) if you believe otherwise.
    Hey remember when PLD was flat out bad the whole expansion? Remember MCH being garbage? AST sucking until they made cards good,, and then WHM being effectively shelved once that occured? No one wanting MNK because it contributed nothing but Blunt up? That's already over a third of the total amount of Jobs that had significant issues throughout HW. If you're going to be ignorant, then don't post
    (0)

  5. #5
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Hey remember when PLD was flat out bad the whole expansion? Remember MCH being garbage? AST sucking until they made cards good,, and then WHM being effectively shelved once that occured? No one wanting MNK because it contributed nothing but Blunt up? That's already over a third of the total amount of Jobs that had significant issues throughout HW. If you're going to be ignorant, then don't post
    Yet more than 10 PLDs, MCHs, ASTs, WHMs, and MNKs cleared Creator/SB/SHB Savage fights week 1 because despite their issues, it was still more balanced than it is now. I know because I started this game in HW and remember PLD's TP issues, and many of the others you've mentioned. Yet you could still play those jobs and clear the fights week 1 starting with Creator. This is factual.
    (9)

  6. #6
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    535
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Back in HW, there were one upper team composition which breaked the game : WAR, DRK, SCH, AST, NIN, DRG, BRD, MCH.
    - The DRK was the best MT : reprisal was a powerfull ogcd which came with a -10% boss dommage with a huge uptime, it claimed all cross action from PLD and WAR in top it's own, and delirium was a combo which cut 10% intel from bosses, which leaded to 10% less magic dommage from bosses, so near 10% dommage down as a lot of dommages are magic.
    - The WAR was a good of tank as it had a slashing debuff (so NIN don't have to use its own one), and a 10% dommage debuff
    - The PLD in comparaison wasn't able to block magic dommages, and got a 10% strengh/dex down, pretty useless.

    - The NIN got aggro management and trick attack,
    - The DRG got Battle litany, and piercing debuff which increased by 10% dommages from DRG, BRD and MCN
    - Both BRD and MCN gain free 10% dommage by having a DRG in the team, in addition to have some ogcd with one minute cd.
    - In top of that, MCH got a physical vulnerabilty which lasted for a long time on it's mono target turret.

    Maybe jobs were more balanced (which is something I hightly doubt), however, one thing is certain is team composition was far to be even, at a point if you want to pass savage you needed this specific team composition or were overileveled.
    (0)

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