Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reimmi View Post
    Not really, msq roulette has very high rewards for time put in, and all the crystal tower raids are about the same length as praetorium anyways

    CT is required for main story, thus should be in MSQ roulette
    All sorts of dungeons are required for main story. Should they be in MSQ roulette too?
    (2)

  2. #12
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Systems in place are fine as is. Gearing multiple things is already easy enough. ilvl cheese is also a non issue
    (5)

  3. #13
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reimmi View Post
    Not really, msq roulette has very high rewards for time put in, and all the crystal tower raids are about the same length as praetorium anyways

    CT is required for main story, thus should be in MSQ roulette
    It isn't about the rewards.

    It is the fact that you would now have the following in MSQ:

    1. 3 x 4 man dungeons
    2. 3 x 24-man alliance raids

    How do you allocate players? What if you have 6 people going through the quests queuing for each different instance? This means that you now need to find a whopping 78 people to ensure that everybody is covered. This is assuming everybody queues at ideal roles. People could be waiting hours for their queue to pop. Especially if 3 separate alliance raids are looking to be filled.

    With the current MSQ, you would only need to find 9 people to get 3 players through.

    The alliance roulette provides more than enough players for a moderately quick queue for the MSQ players, as people are queuing in general.
    (4)

  4. #14
    Player
    CyphroInnudae's Avatar
    Join Date
    Nov 2022
    Location
    Uldah
    Posts
    13
    Character
    Cyphro Innudae
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PirateRyanG View Post
    It isn't about the rewards.

    It is the fact that you would now have the following in MSQ:

    1. 3 x 4 man dungeons
    2. 3 x 24-man alliance raids

    How do you allocate players? What if you have 6 people going through the quests queuing for each different instance? This means that you now need to find a whopping 78 people to ensure that everybody is covered. This is assuming everybody queues at ideal roles. People could be waiting hours for their queue to pop. Especially if 3 separate alliance raids are looking to be filled.

    With the current MSQ, you would only need to find 9 people to get 3 players through.

    The alliance roulette provides more than enough players for a moderately quick queue for the MSQ players, as people are queuing in general.
    It could work similarly like the mentor roulette does, try to find what is most in need and fill it. The advantage now is that we have the duty support for Castrum, Praetoruim, and I think the trial as well. We didn't have that back in SHB when it was made mandatory. I would say its got its pros and cons to pushing it into MSQ Roulette, but honestly does feel like the best option at this point. Another solution could be breaking the Alliance Raid Roulette in half, having 50-60 Alliance Raid Roulette and a 70+ Raid roulette or something similar.
    (0)

  5. #15
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,505
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I feel like by now the 6.2 raid tier could not have a loot lockout at all and things largely would be the same.
    (1)

  6. #16
    Player
    CyphroInnudae's Avatar
    Join Date
    Nov 2022
    Location
    Uldah
    Posts
    13
    Character
    Cyphro Innudae
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Adaptive gear makes people lazy into upgrading (dont do this! poetics are useless as they are in many cases, this use is still a good one to keep).
    Fully Agree with that. Mainly was stating that the requirements for the roulette need to adapt to what level you are and what you have unlocked, setting the Ilvl requirements based on the highest duty you have unlocked and is available at your level.
    (0)

  7. #17
    Player
    CyphroInnudae's Avatar
    Join Date
    Nov 2022
    Location
    Uldah
    Posts
    13
    Character
    Cyphro Innudae
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NakanoTEA View Post
    The weekly chest reduction after clears could be changed to be a little bit less restrictive (like 2 chests if 6/8 didn't clear that week, and 1 chest if 3/8 didn't clear that week) but shouldn't be removed.
    Agreed, personally I think the rewards shouldn't be as strict as the fights themselves.

    Quote Originally Posted by Jeeqbit View Post
    If you're going to raise the cap, why not get rid of it entirely? The whole point of the cap is to make it take weeks to gear up.
    As much as I would like that myself, I can kindof understand why the cap exists in the 1st place. I can only speculate on one part of it, as it involves engangement metrics that they may have to keep up. The only other reasoning for the cap is to prevent people from just burning through the content and to make sure they have something to work toward.

    Quote Originally Posted by Jeeqbit View Post
    The whole point is that max item level gear is the exclusive privilege of savage raiders for the first 4 months of the tier. Maybe they could be available from Criterion Savage.
    I think that could work out well, just as long as it had a weekly cap like it does in savage raids. Give more avenues to get that stuff.

    Quote Originally Posted by Jeeqbit View Post
    I think you overestimate the impact of this. If you think about how it all works behind the scenes, it's easy to see why something like Crystal Tower would come up more often without any gear manipulation whatsoever. This video saves me time explaining it https://youtu.be/RCoooKmF6NU?t=760
    Yeah, I should of went back and checked that video before posting that. Thanks to both you and Deveryn for linking the vid for me.
    (0)

  8. #18
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,802
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CyphroInnudae View Post
    Firstly, we need to increase our weekly cap for our newest tomestones. Right now it stands at 450 per week, the proposal is to increase that cap to 870 or 900 per week. Doing so will give the players the choice between 1 Body/Pants Piece with a little left over, 1 Head/Hands/Feet piece and 1 Accessory, or 2 Accessories. It would give everyone a faster option to raise their Ilvl or acquire pieces as even if they choose a body piece they will still have some left over for next week.
    But why? What problem would be solved by this? I mean, obviously everyone wants to gear up faster given the option, but that's true no matter what the tome cap is. If we raise the weekly cap to 900 the conversation just changes from "it would take 2 years to gear up every job with tomes!" to "it would take a year to gear up every job with tomes!" Nothing really changes.

    Gearing doesn't need to be fast. This game isn't designed around massive ilevel differences and constant upgrades in the first place. The "starter" gear (crafted and normal raids) is already good enough for everything except maybe an ultimate. If it takes a while to gear up, who cares? I know you want more gear Right Now™, but that's just your inner loot goblin talking.
    (4)

  9. #19
    Player
    CyphroInnudae's Avatar
    Join Date
    Nov 2022
    Location
    Uldah
    Posts
    13
    Character
    Cyphro Innudae
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brightamethyst View Post
    But why? What problem would be solved by this? I mean, obviously everyone wants to gear up faster given the option, but that's true no matter what the tome cap is. If we raise the weekly cap to 900 the conversation just changes from "it would take 2 years to gear up every job with tomes!" to "it would take a year to gear up every job with tomes!" Nothing really changes.

    Gearing doesn't need to be fast. This game isn't designed around massive ilevel differences and constant upgrades in the first place. The "starter" gear (crafted and normal raids) is already good enough for everything except maybe an ultimate. If it takes a while to gear up, who cares? I know you want more gear Right Now™, but that's just your inner loot goblin talking.
    I can understand that one, kind of the "give and inch, they take a mile" situation. I am kind of curious how they are going to handle these next 10 years on this, because it's very easy for the game to start to stagnate if things are kept entirely the same.
    (0)

  10. #20
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    Not really, msq roulette has very high rewards for time put in, and all the crystal tower raids are about the same length as praetorium anyways

    CT is required for main story, thus should be in MSQ roulette
    um, excuse me? you havent done Praetorium recently have you?

    its maybe 20 minutes tops. CT takes longer.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast