I have been trying many jobs in FL since Pvp 2.0 (Nin/MNK/DRG/RPR/BLM/SAM/SMN) but I still do it much better as MCH in terms of damage/consistency and kills. I almost never die as MCH unless I didn't pay attention to the map or got pinch really hard.



It's a job about making plays and setup your kit so the enemy raid doesn't know what to do.

They want to cap a node/point? or maybe they are going in to a choke point? - Bishop will be there and there is nothing they can do about it, 70% of people will stand on it and gain plus additional 10% damage.

Some range/healer in the enemy team has max bh and is bothering you? if you have high BH you can 2 shot them without any realistic counter play ; Analysis+Drill/Air Anchor+LB and its a guaranteed a kill from a range of 50yards.

Scattergun its actually really good, to me only has 2 uses

1) Secure kills (it deals around 12k on medium/high bh depending against what job you are attacking ) which its actually very good 2x1 damage means a lot of KS.
2)Push people out edges (high damage+fall damage = its a good combo)

Bioblaster its good for pestering tanks and DPS's who dives without purify or if a ally DRK setups a bunch of people to stay together, its a good way to force people to waste purify, also you can throw your bishop+bioblaster and will help your teammates to get easy kills.

Chainsaw? the most OP normal skill in PVP so far, there is nothing better than seeing a max bh enemy die "instantly" (its now nerfed to 95% of their HP) because they got reckless.


Just play smart and always stay at max range unless you have the advantage to go "melee" with your tanks/party.