Quote Originally Posted by Mithron View Post
Then the problem isn't with haste, but the poor design of haste not being strict DPS gains in all scenarios. Solve root cause. Removing haste just made the game infinitely more boring.

Also others being bad at their job already actively makes playing yours worse because if anyone drifts their raid DPS buff cooldowns, you lose, even if you time yours perfectly.
So you are saying that we should homogenize all jobs so they all have a DoT and close to no damage oGCDs? Because that is the only way you actually make haste universally desirable. You know what this reminds me of? Healer design. Or you know, we can actually go with the correct option and turn haste effect into something more palatable... you know, like a damage buff?

And again, entirely irrelevant counter argument. I don't care about them drifting or not. This has no relevancy on my moment to moment gameplay, only the final output. I do care about random oGCDs showing up there they shouldn't because some AST decided that their fun is more important than mine.