Part of the reason I don't ever want to raid savage is that I loathe DPS checks just as a concept, except if they want to put it on like, one boss per raid or something. If they designed enrages to be far more lenient, serving as a failsafe in case of cheese rather than a strict "YOU BETTER SQUEEZE EVERY OUNCE OF DPS POSSIBLE OUT OF EVERYONE WITHIN THIS REALLY STRICT TIME LIMIT OR YOU'LL JUST WIPE!!!11one" then this absolute tunnel vision on having everything being 100% about DPS all the time might relent just a little bit, and open up for a bit more experimentation. Imagine if they made resource management a thing again, and you could try to build certain jobs around either being bursty, or sustained? What if you could choose between having a really DPS heavy warrior, or one that was a bit better at surviving, depending on which secondary stats you focused on? What if stats like Piety and Tenacity mattered? Like at all?
It would still be possible to just focus everything on bursting the boss down as soon as humanly possible, and a great many would probably flock to that alternative, but imagine if you didn't have to mald about wiping because Double Down didn't crit enough times? And yes, imagine AST cards doing more than just buffing raw damage...

There would of course be issues involved, and I think the biggest one is literally just the community itself, or rather, the parts of the community who insist on the current design being the one and only path, now and forever, those that insist that nobody would ever want to see it change and choose to die on the hill of "DPS is king, ALWAYS."
And I can identify with that point of view. There would be parties who fight bosses for an inordinate amount of time at a time where previously they would just hit the enrage and wipe, then go again. Some fights would be prolonged to an extent that many would be furious about because people who would otherwise wipe instead haul out a losing battle to last for longer than it "should". But my opinion on that is just......... so what?

I'm looking at the possibilities it would create first and foremost. To get back on the topic of the thread; This change would let the devs redesign AST to be more interesting!