Results 1 to 10 of 22

Thread: New CC Map

Hybrid View

  1. #1
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I am unsure which modes in particular you mean
    RW and FL?
    Yoshida probably had the same mindset when he revamped the pvp. Must have completely forgotten that the game had pvp outside of small scale competitive arenas.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LowIQ View Post
    RW and FL?
    Yoshida probably had the same mindset when he revamped the pvp. Must have completely forgotten that the game had pvp outside of small scale competitive arenas.
    I mean, skill revamps since 4.0 never took FL or RW into account unless it was something truly gamebreaking. This is normal if you create a game system with an intended primary mode (The Feast / Crystalline Conflict) to base your balancing attempt around. It is not that they have forgotten, this is intentional.

    For example, to create separate skill sets entirely for two different modes would basically require an additional PvP skill module exclusive to large-scale, which would require even more delicate framework adjustments to implement them. The result would also be that you'd have two entirely different skillsets to learn if you go with this option. This would create a lot of design redundancy.

    That said, it is not like FL/RW are unplayable, it is more-so that they need QoL in other aspect of them, arguably even some map adjustments. They did introduce the damage reductions to large-scale for a reason, even if the numbers are a bit off the mark.
    (1)

  3. #3
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    That said, it is not like FL/RW are unplayable
    Yes, it's various degrees of unplayable. Even if you've never set foot in FL you still should be able to imagine how a gameplay based around abundant cc and oneshot levels of damage would function in a 72 man mode.
    The old pvp didn't have such issues as far as I remember.
    (0)

  4. #4
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LowIQ View Post
    Yes, it's various degrees of unplayable. Even if you've never set foot in FL you still should be able to imagine how a gameplay based around abundant cc and oneshot levels of damage would function in a 72 man mode.
    The old pvp didn't have such issues as far as I remember.
    Old pvp was great. Bring that back!

    Let the small scale shit die. Even BLIZZARD the very devil of games development admits their arenas were a mistake and FF14 wants to walk down the same path.

    I cannot imagine a more stupid decision.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Necrotica View Post
    Old pvp was great. Bring that back!

    Let the small scale shit die. Even BLIZZARD the very devil of games development admits their arenas were a mistake and FF14 wants to walk down the same path.

    I cannot imagine a more stupid decision.
    1.) By "old PvP" you mean modes or how the jobs are balanced?

    2.) Let's not kid ourselves, Blizzard ever having an educated opinion on what they regret is a complete joke after years of sh*tting on player feedback and having lost their way of what made their game good in the first place.

    Ironically, The Feast was more WOW Arena like as a gamemode and was the actual basis of how Frontlines ended up being balanced, more-so than Crystalline Conflict era PvP right now. If anything, they are caring for large-scale a lot MORE that they actually give us damage reductions to get our damage values closer to what we had in pre-6.1, with the addition of no-full-time reliance on Healers, tanks and healers can actually kill, etc.

    I'd suggest we should build upon the current system to make it more enjoyable and leave the rose-tinted glasses of the past in the drawer, because man was it bleak without them.
    (2)