



When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.




But that's like....soooo far away and I don't wanna do work by switching tabs.
throws self on floor and flops around around like a dying fish because throwing tantrums is cool
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.



The last time things need to be cc was back in Heavensward with A3S and A6S and A8S. A3S had the adds you had to stop from reaching the outside and you had to slow down the hand when it grabbed a healer. A6S and A8S had the gamma orbs heading towards Brawler and you had to pick one to slow down and stun so that they both didn't hit him at the same time for the aoe.




The only time I managed to use these two abilities ‘properly’ outside deep dungeons & eureka/bozja was that one time a pull gone awry in Dohn Meg. I had to kite the pack to buy healer a bit of time to raise the tank. Foot graze > Tab switch target > Leg Graze. Together with Arm’s Length, Second Wind, and sprinting, survived with about 2-3 auto attacks worth of health left when the tank’s peeled the mob away.
I wish they’re more useful like caster’s AoE sleep.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



Seductive Scream in Sirensong Sea.![]()
Mortal Fist
They tend to have blanket immunity for entire instances as far as I've noticed, meaning if it doesn't work on one mob it probably won't work on anything. I mostly realized that from trying to use Sleep to save pulls where the tank died only to find it just doesn't work at all in some dungeons.
The big miniboss-like enemies in dungeons also tend to be CC immune in general.
IIRC, you only need these skills to properly handle mechanics in Coils of Bahamut and Alexander Savage( synched or MinIL)


I know it’d be fringe, but peloton would be much better if it was usable during combat, even if it only stuck to the ranged dps during combat for kiting cases.
Would also be nice to get more tactical field stuff for ranged dps, kinda like old mech drones or a healing AoE puddle…something.
On OPs topic, it’s a thing I really dislike in the game- skills should just work on everything, even if it’s a low chance to hit. Or just rework debuffs to do something useful but not OP.
Anything..even Guildwars2’s janky solution, is better than nothing.
Last edited by kaynide; 11-13-2022 at 05:40 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


