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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Asari5 View Post
    this game has an amazing system to change jobs whenever you like... whenever you need to be another role. its a huge plus for many people. yet aside from role and follow up quests it doesnt make use of it. why is that?
    Because it wasn't added to the game as some sort of innovative feature to shake up the industry. The system to change class easily was simply copied from FF11, the other MMORPG. It's that simple.

    there is barely content you can change your job in. now this makes sense in a lot of content but not everywhere. in the new special dungeon you can change your job... but you get a looong cooldown and therefore boring waiting time if you do that.... for no reason.
    I'm sure they must have had a reason. You can change it in Bozja and Eureka and I think you used to be able to in Diadem but I don't know now.

    You can't change it in dungeons because the code there expects a certain composition and it completely breaks down if you have two tanks or two healers. In one of my 10,000 dungeon runs it got bugged and whoever held a certain tank or healer spot (I forget which) got duplicated so that we would have 5 people in the party. It's designed a certain way and just breaks down if it's changed.

    we have 19 jobs if you dont like one you can just switch to another one, its perfect to create jobs with different playstyles and difficulties.... not every person has to be able to play every job.
    That is true and a philosophy SE held for a very long time, but it began to change with the release of Shadowbringers and especially Endwalker. I see a lot of jobs within categories getting similar types of playstyles to the point they are almost just a glamour.

    Most likely this shift is because we used to have 9 jobs to balance and now we have 19-20. By making 2 of each have the same playstyle, they become as easy to balance as it was in ARR.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    If anything I still don't understand one thing: 19 jobs, and yet you can't change yourself in a dungeon when you actually or should need it.

    How many times have you lost a tank, or a healer, and decide "Okay I'll go X or Y" but the game says "Nope, you're out of luck" because..."shrug"

    Kinda makes this whole system off when you can't even change jobs/classes when you actually need. And when you can, it's heavily punished.

    Might as well stick with one job in this case.
    (1)

  3. #13
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    we have 19 jobs if you dont like one you can just switch to edit: the game also doesnt help you in any wayif you wanna play several jobs in endgame. the gearing process isnt made for seceral jobs
    Oh look, this lie for the billionth time
    (0)

  4. #14
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I’m in the camp of not needing To add complexity for complexity sake. Or massive changes in rotation suddenly (blackmage for example before and after fire 4, and before after flare, and before after enochian…)

    It is better if it gradually builds up like, say, Samurai.

    I’ve long liked the idea of giving your complete core set of abilities at 50, and just adding stuff to weave or utility post. Something as simple as Samurai getting to blast off 2 sets of their built up resource out the gate before going back to their normal rotation is where I like it.

    So, yeah, jobs need sommmmething as they level up, but it doesn’t need to be entirely new mechanics. Or just “more of the same buttons”.
    (0)

  5. #15
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    367
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reimmi View Post
    Sarcasm, right
    please tell me you use your job stone

    (8)

  6. #16
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Would also be nice to be able to queue as multiple roles and have the game just put you into the content as the role it needed. Seems dumb that we can play every job but only queue as one.
    (0)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avoidy View Post
    Would also be nice to be able to queue as multiple roles and have the game just put you into the content as the role it needed. Seems dumb that we can play every job but only queue as one.
    I think I've seen that answered before and I think they don't want to break the matching algorithm or make it indecisive.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #18
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by FireMage View Post
    Oh look, this lie for the billionth time
    It must be sad being the forums angriest little boy.
    (5)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  9. #19
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Voltyblast View Post
    If anything I still don't understand one thing: 19 jobs, and yet you can't change yourself in a dungeon when you actually or should need it.

    How many times have you lost a tank, or a healer, and decide "Okay I'll go X or Y" but the game says "Nope, you're out of luck" because..."shrug"

    Kinda makes this whole system off when you can't even change jobs/classes when you actually need. And when you can, it's heavily punished.

    Might as well stick with one job in this case.
    again, this mentality just goes against the whole point of the system in the first place. The idea is to have access to all jobs on ONE CHARACTER not, being able to have ALL ABILITIES at once. Otherwise why even bother with roles or jobs in general? They'd otherwise just introduce the "Freelancer" class and basically go as in, just do whatever build you want...oh wait no, scratch that. Not any build you want because the optimizers will kill off any freedom of playstyles and choice. Restrictions can be fun in a system. I dont want FFXIV to relegate itself to be how I normally wind up every playthrough of FFV where I just go Freelancer after mastering certain jobs and just make my party boring in the endgame, which sadly is a trap I often fall myself into.

    Ok now, in that rare and specific situation where someone in the group leaves, I do agree that being able to assign one amongst the group to switch to the needed role if they have it available should be implemented. But that situation from my experience doesnt happen often enough where it becomes a major problem for the job system itself.
    (0)
    Last edited by Atelier-Bagur; 11-13-2022 at 05:49 AM.

  10. #20
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remolia View Post
    Holy fuck that's hilarious LMAO
    (3)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

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