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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Can you name some???

    Just ask because this game tends to remove more and more skills. Do you want it to be purely 1,2,3 for everything?
    There's a large gap between the likes of "Having separate buttons for Flare and Freeze, and Anatman in general, feel kind of bloated" and "I only want 3 buttons".

    But, yeah, some examples wouldn't hurt.
    (0)

  2. #2
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Shurrikhan View Post
    There's a large gap between the likes of "Having separate buttons for Flare and Freeze, and Anatman in general, feel kind of bloated" and "I only want 3 buttons".

    But, yeah, some examples wouldn't hurt.
    I'm a little concerned that people think it's still bloated when we've had 2 expacs that have been simplifying the holy hell out of the game. I seriously do not know if they can go any further without it becoming a 1,2,3 fest. They'll find a way though.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I'm a little concerned that people think it's still bloated when we've had 2 expacs that have been simplifying the holy hell out of the game. I seriously do not know if they can go any further without it becoming a 1,2,3 fest. They'll find a way though.
    Those same expansions also showed, very clearly, that button count is not a great indicator of depth.

    And yes, there is bloat. That doesn't mean the only solution is to crop button-count, but there are existing abilities that add virtually (Anatman) to literally (F4 separate from B4; Flare separate from Freeze) nothing.

    And then there's XIV's idea of "combos" --rigid linear sequences with zero reason to restart a given combo, such that they could be replaced with a single button each without any decrease in complexity-- in place of actual combinable skills (i.e., actual combos). Again, that's not an issue that can solely be addressed by reducing button count, but it is an issue of bloat.
    (1)