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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    Odds bodkins. Of course not. Syntax is a relic best left in the 20th century. Words have no difference between them; they're all pretty much the same. Stapler. Fontina jug napkin squeeze. Pin screech leprosy dust. Spock, The Rock, Doc Ock, and Hulk Hogan.

    Sophistry.
    You know, thinking about it again, my mind went down the rabbit hole of... If all FFXIV's gameplay just amounts to 'pressing buttons' and different actions don't matter because, at the end of the day, all you're doing is pressing more buttons, then why even have buttons at all? Why not just have 1 button on every job that does the same thing, and you set it to every spot on your hotbar, so you can press whatever you want in whatever order. It's all the same, right. It's just pressing buttons after all. But that got me thinking... Because you know what? There is a game that actually did this! The critically acclaimed storytelling masterpiece that was Balan Wonderworld. A beacon of immaculate game design at its finest.
    (3)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,403
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nizzi View Post
    Why is healer the role people openly desire rejecting diversity in? Forget changing all 4 healers to be unique and different, we do not even have one healer that is unique and different on a meaningful level to where people can say "Oh you don't like Glare spam? Go play that."


    The worst part is, it's actually possible I spent more time on this zero-effort crap, than SE is going to spend on healers for 7.0 /s

    Quote Originally Posted by ty_taurus View Post
    You know, thinking about it again, my mind went down the rabbit hole of... If all FFXIV's gameplay just amounts to 'pressing buttons' and different actions don't matter because, at the end of the day, all you're doing is pressing more buttons, then why even have buttons at all? Why not just have 1 button on every job that does the same thing, and you set it to every spot on your hotbar, so you can press whatever you want in whatever order. It's all the same, right. It's just pressing buttons after all. But that got me thinking... Because you know what? There is a game that actually did this! The critically acclaimed storytelling masterpiece that was Balan Wonderworld. A beacon of immaculate game design at its finest.
    I felt my soul leave my body reading the words 'Balan Wonderworld'. Also, there's this funny classic meme from WoW I ran into earlier while levelling:



    If 'buttons are buttons are buttons', I guess this is the ideal DPS class design?
    (12)

  3. #3
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by ForsakenRoe View Post



    If 'buttons are buttons are buttons', I guess this is the ideal DPS class design?
    Remove 2 of those and we're getting somewhere!
    (9)