Quote Originally Posted by Iscah View Post
If they presented it that way, it would have been fine, but they didn't. They're just "oh, to charge your weapon we'll need memories. Tortured memories! Lurid memories! Loathsome memories you can't bear to look at! They'll be perfect, seek them out!"

The weirdest thing is that the main quest seems to be at odds with it, with Gerolt and Zlatan talking about "memories of battle" and only the item names adding the "of the dying" bit.
It would have been a lot better. And the stupidest thing is that we went there not just to help, but to locate the original weapons we're recreating. And then they just threw a bus at all that, and now the original weapons are in the hands of the enemy.

Bozja as a whole is just not well-executed. And I already said before, the story itself suffers from giving Matsuno too much leeway without thinking whether or not it fits the tone FF14 has set up. It's to be expected the gameplay would reflect that.

Here's hoping that the Manderville weapons are any better. And I do think they should just rework DR itself as a normal raid and be done with it. Leave the Lost Actions thing for a Variant Dungeon-style thing.