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  1. #141
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Because the charts somehow tend to prove your point? Last I checked at lower percentiles, not much seems to change. I'm not so sure about that consistency vs difficulty idea tbh.
    Alright, you got all of those posts out of your chest.
    It is really basic. If a Monk, a Red Mage and a Dancer all did their rotations to a target dummy for 10 minutes, you would have a good grasp of their uninterrupted damage output.
    But the game is not about spanking target dummies. Sephirot does his Pillars mechanic, you get yeeted around the map, what does the output look like disrupted?
    Dancer is least disrupted aka most consistent, melee/casters are less so. Sure, the nuance comes in how much individual players are able to minimize that downtime, but that is good! Having nuance in your gameplay is good! But it is also good to have straightforward, consistent jobs for people who like that too! There is such thing as a "healthy amount of imbalance".
    This is how you are supposed to look at it, not how "difficult" things are.
    And I am not naive, I know people want to frame it in meritocratic light with "winners and losers", but god that is so cynical, PF can be so cynical. It is not enough to play a job for the sake of mastery, that must come with some inherent prestige and status.
    (0)

  2. #142
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ayche View Post
    Alright, you got all of those posts out of your chest.
    It is really basic. If a Monk, a Red Mage and a Dancer all did their rotations to a target dummy for 10 minutes, you would have a good grasp of their uninterrupted damage output.
    But the game is not about spanking target dummies. Sephirot does his Pillars mechanic, you get yeeted around the map, what does the output look like disrupted?
    Dancer is least disrupted aka most consistent, melee/casters are less so. Sure, the nuance comes in how much individual players are able to minimize that downtime, but that is good! Having nuance in your gameplay is good! But it is also good to have straightforward, consistent jobs for people who like that too! There is such thing as a "healthy amount of imbalance".
    This is how you are supposed to look at it, not how "difficult" things are.
    And I am not naive, I know people want to frame it in meritocratic light with "winners and losers", but god that is so cynical, PF can be so cynical. It is not enough to play a job for the sake of mastery, that must come with some inherent prestige and status.
    ARR fight design called. They want your weird fantasies where melee have even 5% of forced downtime back. Because what you are talking about has nothing to do with Endwalker.
    (9)

  3. #143
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    Cool bro, show me your logs with Rphys then since they're that easy to play. I'm waiting.

    What a troll.
    I don't need to have done something to state facts about it. I've never climbed Everest yet I know its elevation. Ranged phys (and Summoner) factually deal with less complexity than the other DPS
    (0)

  4. #144
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I would really start ignoring FireMage's posts. It's making the subject seem more controversial than it is when in reality it's literally 1 person vs everyone else in the thread.

    If you want SE to see the feedback you desire, don't interact with bait
    (4)

  5. #145
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Firemage has been derailing threads for weeks, just ignore them. There is an "ignore user" function available so you don't have to suffer his bait.
    (5)
    Last edited by Kalaam; 11-05-2022 at 12:14 AM.

  6. #146
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azuri View Post
    ARR fight design called. They want your weird fantasies where melee have even 5% of forced downtime back. Because what you are talking about has nothing to do with Endwalker.
    Write me an alternative.
    Also ARR content still holds up.
    (0)

  7. #147
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aurora428 View Post
    I would really start ignoring FireMage's posts. It's making the subject seem more controversial than it is when in reality it's literally 1 person vs everyone else in the thread.

    If you want SE to see the feedback you desire, don't interact with bait
    I love how you can't counter me, so instead you attack me
    (0)

  8. #148
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ayche View Post
    Write me an alternative.
    Also ARR content still holds up.
    Yoshida has written it for me.

    However, recent duties have been designed to include features that reduce stress on tank and melee DPS jobs, such as significantly larger boss targeting circles.
    You said that the game isn't actually a dummy... except it is. By developers' own admission. Pull 100 top parses for any job, they will all have comparable uptime. Your melee rotation cannot be "distrupted" when the whole arena is melee range.

    And no, ARR content doesn't hold up. They actively do not balance for anytning below cap. Old content has no relevancy to our discussion.
    (7)

  9. #149
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azuri View Post
    Yoshida has written it for me.



    You said that the game isn't actually a dummy... except it is. By developers' own admission. Pull 100 top parses for any job, they will all have comparable uptime. Your melee rotation cannot be "distrupted" when the whole arena is melee range.

    And no, ARR content doesn't hold up. They actively do not balance for anytning below cap. Old content has no relevancy to our discussion.
    Unreal content is almost two years old by now, and keeps coming. And those old trials are still fun. Hell, synced Coils are still fun.
    Stop avoiding my original question about how inventing new methods of downtime is bad somehow.
    (0)

  10. #150
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ayche View Post
    Unreal content is almost two years old by now, and keeps coming. And those old trials are still fun. Hell, synced Coils are still fun.
    Stop avoiding my original question about how inventing new methods of downtime is bad somehow.
    sorry, but it seems to me that in an interview it is said that the balancing is done on the new content and not on the old one. (also because they would go crazy in balancing classes even on old content) The new content does not justify such a high rpds delta between ranged and melee, also by the fact that melee do not have downtime and infinite positional as in previous content.
    (1)
    Last edited by Ggwppino; 11-05-2022 at 12:10 AM.

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