Unreal content is almost two years old by now, and keeps coming. And those old trials are still fun. Hell, synced Coils are still fun.Yoshida has written it for me.
You said that the game isn't actually a dummy... except it is. By developers' own admission. Pull 100 top parses for any job, they will all have comparable uptime. Your melee rotation cannot be "distrupted" when the whole arena is melee range.
And no, ARR content doesn't hold up. They actively do not balance for anytning below cap. Old content has no relevancy to our discussion.
Stop avoiding my original question about how inventing new methods of downtime is bad somehow.
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