Yes. Lethargic gameplay is reportable.2 Smns from same homeworld
2 Smns from same fc even
2 Smns that didn use a singular summon, just standart attack
friend asked why they weren't using summons, got told
"You're not my supervisor!"
ONE of them used Bahamut twice after that
Both of them died together
Both took forever to attack
Is.... is this reportable
I did this once on a 40ish dungeon because I got fed up with the tank.
He would pull a pack or 2 and stop for like 3-4 seconds to AoE then rush off to pull more.
every time I would try and get FireII off it would fail because he would sprint away.
Now I got to chase him, catch up and get in range, start casting only to fail because he yoinked them out of range again.
Fine, rush boy. Ice Mage it is.
However, I realized that I was being petty and actually punishing the other 2 because I'm mad. so id switch back to fire but only once I've determined that the tank is really, really, totally going to stop moving.
Must have just been a bad day, usually im okay with things like that and ill adjust.
But that run.. IDK why that tank just irked me so much.
I'm glad I did Variant 12 on my own. People like to botch that last puzzle.
I just had this one earlier today with a pld in Hyperboria. Kept grabbing a single pack, aoe'ing 3-4 times before moving on to the next set with the mobs semi-half dead. I was on mnk which really didn't matter to me much other than forcing my bursts to drift, but it pissed off our sch bad enough that they didn't bother to use part of their kit. Even the tank would pull mobs out of sacred soil after they settled with their pulls.
After the second round of that, sch pretty much silently said 'screw it' and decided part of their healing kit was no longer viable. This caused the tank (who wasn't using their mits very well, never bothered with HG either) to die on the pull to the second boss. I ended up tanking on mnk for about 30 seconds while the sch scraped the dopey pld off the floor.
Said pld also ate mechanics on second and last bosses too. While it was nice walking out of there with two pieces of candy, I sometimes wonder about people who do the start and stop pulling and what their reasoning behind it is.
This one is beyond your help. Only sleep can save her now.
That reminds me of the time I had a tank do something similar. Would stop and go at random times even if the next area is locked off till all mobs are down. They would run out of my Sacred Soil so I would make the point of Rescuing them right back into it. They didn't like it...and I couldn't have cared less.I just had this one earlier today with a pld in Hyperboria. Kept grabbing a single pack, aoe'ing 3-4 times before moving on to the next set with the mobs semi-half dead. I was on mnk which really didn't matter to me much other than forcing my bursts to drift, but it pissed off our sch bad enough that they didn't bother to use part of their kit. Even the tank would pull mobs out of sacred soil after they settled with their pulls.
After the second round of that, sch pretty much silently said 'screw it' and decided part of their healing kit was no longer viable. This caused the tank (who wasn't using their mits very well, never bothered with HG either) to die on the pull to the second boss. I ended up tanking on mnk for about 30 seconds while the sch scraped the dopey pld off the floor.
Said pld also ate mechanics on second and last bosses too. While it was nice walking out of there with two pieces of candy, I sometimes wonder about people who do the start and stop pulling and what their reasoning behind it is.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
I had a tank (maybe pld) doing that kind of stuff to me the other day in Stigmascape. Slow on the first pull, botched the 2nd and had us chase down the last mob as they ran for the door. Further along, they ran out of my soil... I don't know what's going on with some of these people.That reminds me of the time I had a tank do something similar. Would stop and go at random times even if the next area is locked off till all mobs are down. They would run out of my Sacred Soil so I would make the point of Rescuing them right back into it. They didn't like it...and I couldn't have cared less.
Someone told me recently that the pillars always fall in such a way that if you just stand anywhere along the outer edge of the room you will never get hit by them. I can't verify if this is 100% true every time but after a few more runs it appeared to be the case. Never realized this before!
Absolutely a possibility. I've been in there leveling melee DPS alts recently, and moving away from the boss early to avoid the pillars feels bad.
Sounds like me on my Dancer during the last boss in Malikah's Well. Too much staring at my buttons/interface + not enough watching for AoEs = DEATH.or situational awareness isn't their strong suit.
A thing I've learnt when I eat the floor as a tank: it's useless to AoE even if you have your stance up when you are resurrected - it's clunky but more fruitful to use your ranged threat generator/taunt. It's probably because you do two-thirds/half your damage because of resurrect sickness, thus fail to pull threat off a DD/healer.
It's not a world of darkness run if your co-healer isn't disconnected while everyone in the party is eating avoidable damage at every turn and your tank who keeps fighting a provoke war with the other alliance's tank isn't using mitigations and ends up getting smacked hard constantly.
Also people got really upset because I held onto the chains until the last minute, which is beneficial? Sorry to give people a heart attack but that's like 30 seconds where I don't have to deal with anything since once you put the chains on he starts running around. This is how it's usually done.
To be fair, WoD didn't bother to actually use the really good stuff for their chains and it makes them very unreliable, so much so that if you drop them, they're like trying to find silver sequins on a 70's shag carpet.It's not a world of darkness run if your co-healer isn't disconnected while everyone in the party is eating avoidable damage at every turn and your tank who keeps fighting a provoke war with the other alliance's tank isn't using mitigations and ends up getting smacked hard constantly.
Also people got really upset because I held onto the chains until the last minute, which is beneficial? Sorry to give people a heart attack but that's like 30 seconds where I don't have to deal with anything since once you put the chains on he starts running around. This is how it's usually done.
This one is beyond your help. Only sleep can save her now.
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