RPR should not be touched for the rest of the expansion unless there are further discrepancies in rdps. And as of the latest balance patch, all melee dps appear to be within 100 dps of each other.
Harvest Moon is just there as a downtime tool. You would not significantly benefit from more uses of it, simply because there are better options under burst. It's just a GCD filler ideally for when you're off the boss.
All buff-providing jobs take an rdps hit when teammates are dead. Plentiful Harvest does double tax you in this regard. That being said, it does a good job of capturing the fact that the Void operates around bargains. You make your teammates stronger so that you can draw power from them. You could make a case for extending the range on Arcane Circle, but Battle Litany and Brotherhood are both 15 yalm range, so this is not an issue unique to RPR, nor should it be treated as such.
With regards to DD and Enshroud, the setup of this window is what makes or breaks RPR gameplay at the moment. If you're a new RPR playing freestyle, it's relatively simple to keep DD topped off. This is not like Heavensward era Scourge where you have to refresh precisely every 30 seconds. You can stack it up to a minute and refresh whenever you're under 30 seconds if you really wanted to. Where it becomes interesting is in your double Enshroud setup, because you want to enter into your Arcane Circle window with 9 seconds or less left on your timer. And this happens naturally if you have an awareness of where you are in your rotation. Likewise, if you understand how the double Enshroud setup works, there's no issue with Enshroud's recast. The only thing that you may need to do is to make an adjustment on when you use Arcane Circle if you're playing at higher ping, but a simple check on a dummy will tell you how much you're clipping the end of the window by, and you just truncate a bit of the start to compensate rather than losing the Communio.
None of these are issues. Understanding how we address them is part of the skill in playing the job. And we'll see a lot more posts like this one as people maining other jobs start to discover how RPR gameplay actually works. And if you want something simpler, the balance is such that you can always fall back on what you're used to. Let the rest of us enjoy a job with some depth for the remainder of this expansion at least.


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