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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    RPR should not be touched for the rest of the expansion unless there are further discrepancies in rdps. And as of the latest balance patch, all melee dps appear to be within 100 dps of each other.

    Harvest Moon is just there as a downtime tool. You would not significantly benefit from more uses of it, simply because there are better options under burst. It's just a GCD filler ideally for when you're off the boss.

    All buff-providing jobs take an rdps hit when teammates are dead. Plentiful Harvest does double tax you in this regard. That being said, it does a good job of capturing the fact that the Void operates around bargains. You make your teammates stronger so that you can draw power from them. You could make a case for extending the range on Arcane Circle, but Battle Litany and Brotherhood are both 15 yalm range, so this is not an issue unique to RPR, nor should it be treated as such.

    With regards to DD and Enshroud, the setup of this window is what makes or breaks RPR gameplay at the moment. If you're a new RPR playing freestyle, it's relatively simple to keep DD topped off. This is not like Heavensward era Scourge where you have to refresh precisely every 30 seconds. You can stack it up to a minute and refresh whenever you're under 30 seconds if you really wanted to. Where it becomes interesting is in your double Enshroud setup, because you want to enter into your Arcane Circle window with 9 seconds or less left on your timer. And this happens naturally if you have an awareness of where you are in your rotation. Likewise, if you understand how the double Enshroud setup works, there's no issue with Enshroud's recast. The only thing that you may need to do is to make an adjustment on when you use Arcane Circle if you're playing at higher ping, but a simple check on a dummy will tell you how much you're clipping the end of the window by, and you just truncate a bit of the start to compensate rather than losing the Communio.

    None of these are issues. Understanding how we address them is part of the skill in playing the job. And we'll see a lot more posts like this one as people maining other jobs start to discover how RPR gameplay actually works. And if you want something simpler, the balance is such that you can always fall back on what you're used to. Let the rest of us enjoy a job with some depth for the remainder of this expansion at least.
    (8)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Lyth. They aren't going to change the way Reaper plays. I think you'll be fine until 7.0 where they might change something but their restrictive gameplay loop on Reaper is gonna be here a while. Thinking Reaper has any depth to it is cute though.

    It requires the same amount of brain to play as Samurai and Samurai does more with less.

    And I wager if they do anything in 7.0 it's gonna be everyone and their brother auto critical hitting capstone abilities all the time because their PvE battle team has no imagination.

    I can only hope that they get some of the brains from PvP to make jobs unique to set them apart from each other and not be all the same but with different visuals.

    Jobs are too restricted by poor job design decisions and gated by the 2 minute meta that prohibits job evolution.

    At the end of the day the current iteration of Reaper is ok at best but could be much improved.

    Arcane Circle already has big range. I dunno why crying about the range is even a thing. The radius of effect is huge. If you don't get every party member that's a player issue. Not a design issue IMO.

    The job isn't terrible but it could be a whole lot better. And I feel this way about a lot of jobs. A lot of the jobs in this game are quite underwhelming. I'm seeing a whole lot of discount Fell Cleave Warriors masquerading as different jobs and it's quite insulting.
    (6)

  3. #13
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,153
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Lyth. They aren't going to change the way Reaper plays. I think you'll be fine until 7.0 where they might change something but their restrictive gameplay loop on Reaper is gonna be here a while. Thinking Reaper has any depth to it is cute though.
    Even having to do this tiny bit of setup for double Enshroud gives RPR vastly more depth than not having any restrictions at all. If it didn't require any setup it would really just be warrior masquerading as a dps.
    (2)

  4. #14
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Harvest Moon could use something, whether it generates a resource or becomes an ogcd or gains multiple uses or can be procced by other abilities; there's nothing really wrong with it, it just feels a little icky sometimes and could certainly be better. In dungeons you generate so many resources from trash Harvest Moon feels out of place, on a boss you usually get one use and it's fun thinking about the best time to use it but it's also just underwhelming because it doesn't do that much more damage than your other abilities on a single target and you're probably just going to use it when you have to go out of range for a mechanic.

    Enshroud's recast going down to 10s would be nice I guess, trying to pull off a triple shroud with a 15s recast is kinda gross and 10s would allow for more flexibility and forgiveness but with how on rails the job currently plays this isn't needed at all. If Shroud became a toggle with more varied usage and the 2 min burst meta went away then a lower recast would be far more appealing. Until then, meh.

    Being able to cast Plentiful Harvest sooner would mean having to watch your stacks before using it which imo would be slightly more annoying but not a big deal either way with how it currently works. Now I wouldn't be opposed to going harder on the stack mechanic making it another resource to manage in a way, I like me some resource management. That would be a fairly involved change though that could cause timing issues.

    Soul Reaver and Death's Design require a non-zero amount of thought which is a good thing, I'd much rather have slightly annoying mechanics that allow for some amount of optimization than braindead button mashing. The only time I find these mechs actually annoying is with dungeon trash which doesn't really matter buuuut there could be some interesting possibilities there, for example spending extra Soul Reavers after a pack is dead (or a boss disappears) on Soulsow to stack additional charges of Harvest Moon and then having Harvest Moon generate a resource and then having a way to spend resources faster without wasting them.
    (0)

  5. #15
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    The main thing I'd like to see changed is Arcane Crest. Specifically it's HoT. In group content healers are already preparing for raidwides and even tanks have some sort of group mitigation. As others have said on the forums, most healers won't even take Arcane Crest's healing into account rendering it useless. Either it should be an upfront heal or (what I'd prefer) not a heal at all. Maybe instead it buffs allies for a short duration in some way or debuffs enemies near you. Could be centered around RPR so enemies take additional damage from the RPR on top of DD. Not really into the nitty gritty of numbers and balance, but the heal just seems inconsequential at best.
    (0)

  6. #16
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The heal on Crest is IMO no longer substantial enough to be good or noteworthy. It should be changed to either give gauge or proc Harvest Moon or both.

    Or revert the change into it's original heal.
    (0)

  7. #17
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The problem with buffing Arcane Crest is that other melee dps mains were already using it as an excuse to justify them having a significant rdps advantage before the last balance patch despite the fact that the heal is laughable. You don't want to give them any more excuses to put us at a disadvantage. You probably could buff the personal heal component in isolation, as that's much harder to argue as 'raid utility'.

    I think the better thing to think about is how the addition of three new actions next expansion (let's say from 90 to 100) would change up the gameplay. We're just around the halfway point now, so they're probably partway through designing those actions. That's where I would aim my feedback.
    (2)

  8. #18
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    1. I honestly disagree with you. I love Harvest moon as it is. Having the ability to use something on downtime and prep a skill up feels better when you have to disengage for a long period of time.
    2. No opinion. Larger range for Arcane circle would be nice to have, but I have no complaints for the most part.
    3. Enshroud having a slightly shorter cooldown I agree, mainly because you can build up excess gauge really fast. It can lead to overcapping situations.
    4. I thought about this too, but have to disagree. Being able to hold Soul Reaver stack would be nice, but then you start getting to "let me hold this for burst window" kind of playstyle. For a job that feels pretty barebones, I would dislike the flow of the job if we were allowed to hold it. Being punished for not managing the gauge is actually a good mechanic to keep engagement since there isn't much other thought otherwise.
    5. No. Having a 30 second timer is so much nicer because if you have to drift your rotation, you can still reapply Death's design with flexibility. Making it a DoT is the worst and bland method with job design, and locks the DoT to a very static placement in your rotation.
    (2)

  9. #19
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    1. My only problem with harvest moon is the fact that it doesn't give 10 soul gauge, otherwise having something unique on a class is great.
    2. having more range on arcane would be nice, id argue that this would be a welcome addition on other raidwide buffs such as battle litany as well to avoid frustration such as p8s centaur first pattern.
    3. double enshroud is fine, even triple enshroud if you plan ahead a bit.
    4. no opinion
    5. Death design is fine as it is


    I do hope however that harpe and soulsow grant 10 soul gauge just like your basic skills.
    (2)

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