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  1. #11
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I still feel like they are missing the issues on most of the things they adjust. Who here thought MoN was a range issue? Is there anything wrong with MNK other than having seven buttons in one. In a fast-paced game how many times do you ever get to hit that final combo?
    (0)

  2. #12
    Player
    Histrio's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Solus Histrio
    World
    Atomos
    Main Class
    Black Mage Lv 90
    I was hoping for the following to be implemented this patch, but ehhhh! So I'll just put it out there!

    Reduction of Samurai Kuzushi's to deal damage equal to 100% of opponent's HP to at least 90%.
    -Instant AOE kill can be used with gap closer, aside from 25% taken damage reduction.

    Sprint cooldown, at least 5seconds!
    -There are players that somehow, always on sprint after receiving an attack!

    Removal of additional effect of Sky shatter's 25% HP barrier!
    -Aside from unable to targetable effect of Sky High and additional potency increase of 50% when targets are within 5y, melee's already have their defense increased by default. So, everyone's attack potency are already reduced.

    Reduction of Ninja's skills range.
    -25y range skills are for both magical and physical range! Melee's have their instant gap closer(with stun) skills to aid.

    Removal of Blackmage in pvp....
    -Since patch 6.11a, BLM is slowly but surely reverting to it's original annoying-easy-to-kill state that can't fight back when targeted and worse(Deepfreeze)! All we have now from that patch are the damage potency increase; which everyone got among other buffs, and cast time reduction; where everyone doesn't have cast time! And they were thinking to reduce the damage potency?
    (0)

  3. #13
    Player
    Lancun's Avatar
    Join Date
    Nov 2022
    Posts
    6
    Character
    Tyranian Lancun
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Alright. It's been over six months since the PvP changes to the new system and we still haven't fixed the issue with Purify getting overwritten thanks to server ticks. How is that not priority one?

    "We didn't like Ninjas escaping so much". Huh? Isn't that like a core component to the job's identity? We've never had great potency. We're almost always the first priority to get picked off by the entire enemy team in the initial engagement at the Crystal. How does a Ninja shooting off (hopefully Purify works to even succeed at that) contribute to teams winning when it's not pushing the objective? It honestly feels like they just wanted to nerf NIN yet again but wanted to look at something other than potency or Seiton timers this time...People vastly overrate how "broken" NIN is in CC against even a semi-competent team. We've got a lot of utility, but that comes at the expense of our offensive potential, which has never been stellar. Outside of Seiton windows, you're unlikely to see a NIN pick up many kills at all.
    (6)
    Last edited by Lancun; 11-02-2022 at 02:48 AM.

  4. #14
    Player
    Gunbladesman's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Yukia Nesa
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 90
    NIN feels like one of the most nerfed dps over the whole of CC while still being stupidly clunky like not being able to use Assassinate if you have a raiju ready or getting knocked out of Shukuchi by a server ticked damage instance, or having Seiton eaten by a server tick heal.
    (3)

  5. #15
    Player
    Lancun's Avatar
    Join Date
    Nov 2022
    Posts
    6
    Character
    Tyranian Lancun
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gunbladesman View Post
    NIN feels like one of the most nerfed dps over the whole of CC while still being stupidly clunky like not being able to use Assassinate if you have a raiju ready or getting knocked out of Shukuchi by a server ticked damage instance, or having Seiton eaten by a server tick heal.
    I feel like it's been nothing but nerfed ever since the mode's first adjustments. Every patch I continue to see NIN getting chopped further and further down, meanwhile MNK and MCH keep getting buffed. WHM has gone through a whole cycle of starting OP, getting nerfed, getting buffed, and getting nerfed again, yet NIN is always just nerfed. It honestly feels horrible if you don't multiclass.

    Raiju overwriting Assassinate is a big problem to be sure. I'd almost prefer if they just buffed Assassinate to DWAD during while Raiju is up to not punish us for poor Invis timing. Assuming again, like you said, the bad server ticks don't just immediately get us out of stealth in the first place.
    (1)
    Last edited by Lancun; 11-02-2022 at 03:33 AM.

  6. #16
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    251
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Gunbladesman View Post
    NIN feels like one of the most nerfed dps over the whole of CC while still being stupidly clunky like not being able to use Assassinate if you have a raiju ready or getting knocked out of Shukuchi by a server ticked damage instance, or having Seiton eaten by a server tick heal.
    NIN is the weakest melee job and has been ever since people figured out how busted the rest are. Can't stand toe to toe with any of that.
    They have the win percent by being sneaky and attacking at opportune moments. But then a MNK can just dash 3 times do what a NIN can in 3 buttons instead of Bunshin + Shukuchi + Assasinate + mudra 1 + mudra 2.
    I see a lot of people playing NIN trying to duel people and get absolutely destroyed.

    For example they nerf stealth to 'reduce survivability' but that's will never change. Even if stealth was 1 second long, it would still allow a NIN to jump and lose target. if a NIN dashed defensively their biggest burst is wasted.
    To put it into perspective. When BLM used their LB and got 10% less damage they could tank you as a NIN.

    Square Devs do not play CC and certainly do not duel. They think Win-rate is all that matters, they have buffed MCH, BLM, MNK and SMN to an obnoxious amount where it's literally not fun fighting them because it just feels unfair. You have to perform a whole circus act whilst they press 3 buttons to do what you can do. The fact that they are giving MCH a better shield potential whilst still letting them have that damage is just silly.
    (2)
    Last edited by Bureda; 11-02-2022 at 04:02 AM.

  7. #17
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    That SMN LB change is definitely gonna go over well, for sure! Let's just make every ranged character ignore LoS while we're at it. I also fucking hate how all the insights are about win rate this and win rate that, like they genuinely don't know what's actually making the high win rate jobs powerful. Buncha fucking amateurs honestly.
    >Force of nature is an undodgeable, unpurifiable CC lasting 2 seconds
    >Let's reduce the casting range

    No brain activity going on.
    (5)
    Last edited by Karasio; 11-02-2022 at 04:45 AM.

  8. #18
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I’m trying to see the logic where if the rate is high to do this job, is the nerf justified or vice versa if the rate is low, the job needs to be buffed. It would it make more sense to adjust abilities every 1-3 weeks and get feedback from the community, compile it via survey, play test it, and patch it to improve the experience, but that’s just me.

    I’m really curious to see what feedback they have gotten from this via live letter if the changes are better or worse.
    (1)

  9. #19
    Player
    Lancun's Avatar
    Join Date
    Nov 2022
    Posts
    6
    Character
    Tyranian Lancun
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bureda View Post
    NIN is the weakest melee job and has been ever since people figured out how busted the rest are. Can't stand toe to toe with any of that.
    They have the win percent by being sneaky and attacking at opportune moments. But then a MNK can just dash 3 times do what a NIN can in 3 buttons instead of Bunshin + Shukuchi + Assasinate + mudra 1 + mudra 2.
    I see a lot of people playing NIN trying to duel people and get absolutely destroyed.

    For example they nerf stealth to 'reduce survivability' but that's will never change. Even if stealth was 1 second long, it would still allow a NIN to jump and lose target. if a NIN dashed defensively their biggest burst is wasted.
    To put it into perspective. When BLM used their LB and got 10% less damage they could tank you as a NIN.
    That's also assuming that we don't get shanked by server ticks when someone throws a ranged attack at us literally the same instant as we're trying to Shukuchi away. If that happens, not only is your biggest burst screwed as you use it to escape, but you can't even escape.

    How has Miracle of Nature not been altered yet either? It's not like it'd matter even if it was a normal CC because the second you purify, you get CC'd again before the immunity can kick in.

    This mode has become a mess and the unpopular classes constantly getting buffs has made it an uphill battle to play as a NIN. It's well on its way to becoming the new Feast that nobody plays and never gets the attention it actually needs to thrive.
    (1)
    Last edited by Lancun; 11-02-2022 at 09:10 AM.

  10. #20
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    251
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Lancun View Post
    That's also assuming that we don't get shanked by server ticks when someone throws a ranged attack at us literally the same instant as we're trying to Shukuchi away. If that happens, not only is your biggest burst screwed as you use it to escape, but you can't even escape.

    How has Miracle of Nature not been altered yet either? It's not like it'd matter even if it was a normal CC because the second you purify, you get CC'd again before the immunity can kick in.

    This mode has become a mess and the unpopular classes constantly getting buffs has made it an uphill battle to play as a NIN. It's well on its way to becoming the new Feast that nobody plays and never gets the attention it actually needs to thrive.
    You're spitting facts. This server's core design doesn't work well with stealth or when trying to time skills because you can never truly compensate for that calculation all the time.
    They should remove stealth and have Assassinate on use, dash to a person to do damage from behind so Ninjas have to calculate a risk and then have our Shukuchi do what the WHM dash does, give us some sort of defensive and movement speed to at least have a chance of getting out of a dive.

    Quote Originally Posted by Osmond View Post
    I’m trying to see the logic where if the rate is high to do this job, is the nerf justified or vice versa if the rate is low, the job needs to be buffed. It would it make more sense to adjust abilities every 1-3 weeks and get feedback from the community, compile it via survey, play test it, and patch it to improve the experience, but that’s just me.

    I’m really curious to see what feedback they have gotten from this via live letter if the changes are better or worse.
    Speaking from MOBA experience, champions with toxic kits are kept around the the 46% win rate to place champions in a position where they aren't perpetually banned. Win-rate is important, making things easier to understand for newbies but balancing numbers from top bracket plays is the right approach. Having a look at jobs holistically should also be a merit for consideration into balances without really taking from the job identity.
    (0)
    Last edited by Bureda; 11-02-2022 at 11:28 PM.

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