
Riddle of Earth was indeed 30% mitigation at full stacks. Here's a screenshot from The Balance server taken on the day of patch 5.5's release:
The numbers here are consistent with what you'd expect from a 30% reduction in damage



What the f***...? Okay that is surprising, but... does this apply to the current system? I mean from what I could tell it is essentially the same stack system, or am I seeing something wrong?
"Grants 3 stacks of Riddle of Earth, each stack reducing damage taken by 20%.
Duration: 10s
Maximum Charges: 3
Effect ends when time expires or upon execution of three weaponskills."
Does this actually do the same as 5.5 RoE and actually is 3 x -20% dmg taken?
(which would be (0.8 x 0.8 x 0.8) - 1, resulting in -48.8% dmg taken, but that sounds ludicrous!)
Last edited by Reinhardt_Azureheim; 10-31-2022 at 09:06 PM. Reason: added math


I know the history, I was there and I've written (read: complained) about literally every iteration of Monk at length at this point so I know how it worked at literally every step and when I said "end of Shadowbringers" I meant "end of Shadowbringers", obviously not any of the other points in the patch cycle.Forgive me going "akchually", but actually:
Pre-5.4 it was granting a 30s duration buff if you got hit, nullifying all direction requirements and granting -10% dmg taken for 30s.
5.4 it had the following changes:
This was a duration-based effect, so nothing difficult to understand here.
5.5 saw another revision of the action:
The difference is that the action now let you do 3 weaponskills without positional requirements based on stacks rather than duration. This allowed for some leeway for movement while retaining stacks, but also leeway regarding how long the mitigation lasts.
Individual stacks did not increase the mitigation however, it was consistent at 10%. It simply expired after three weaponskills. The final revision was moving the 10% mitigation to 20%, which is a consolidation of the Fist Stances (Fists of Earth in this case).
Here's a demonstration of the mitigation you got from Riddle of Earth that I did immediately after the patch dropped in 5.5. As you can see it scaled in that period per stack.
End of Shadowbringers Monk just had an off brand Sentinel/Shadow Wall, it was goofy as hell.
Current Riddle of Earth doesn't scale like that, it's just a flat 20% at any number of stacks. That isn't having three stacks of Sentinel crazy like it used to be, but it's still the best defensive action on a DPS in terms of both defensive power and the sheer amount of uptime you have with it in the game at the moment.What the f***...? Okay that is surprising, but... does this apply to the current system? I mean from what I could tell it is essentially the same stack system, or am I seeing something wrong?
"Grants 3 stacks of Riddle of Earth, each stack reducing damage taken by 20%.
Duration: 10s
Maximum Charges: 3
Effect ends when time expires or upon execution of three weaponskills."
Does this actually do the same as 5.5 RoE and actually is 3 x -20% dmg taken?
(which would be (0.8 x 0.8 x 0.8) - 1, resulting in -48.8% dmg taken, but that sounds ludicrous!)
Last edited by SpeckledBurd; 11-01-2022 at 01:05 AM.



Honestly Im really thankful for this info. Im sorry if I sounded a bit high-on-a-horse earlier. This is some cool info.I know the history, I was there and I've written (read: complained) about literally every iteration of Monk at length at this point so I know how it worked at literally every step and when I said "end of Shadowbringers" I meant "end of Shadowbringers", obviously not any of the other points in the patch cycle.
Here's a demonstration of the mitigation you got from Riddle of Earth that I did immediately after the patch dropped in 5.5. As you can see it scaled in that period per stack.
End of Shadowbringers Monk just had an off brand Sentinel/Shadow Wall, it was goofy as hell.
Current Riddle of Earth doesn't scale like that, it's just a flat 20% at any number of stacks. That isn't having three stacks of Sentinel crazy like it used to be, but it's still the best defensive action on a DPS in terms of both defensive power and the sheer amount of uptime you have with it in the game at the moment.
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