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  1. #12
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    Quote Originally Posted by Iscah View Post
    G'raha didn't "jump timelines" but travelled back in time along a single timeline. It was his actions upon reaching that earlier point in the timeline that created a split, resulting in the path we are currently on. (Though due to the oddities of time logic, that means they have always existed in parallel, even "before" he travelled back.)

    As far as we know, the Crystal Tower time machine has not been shown to be able to jump from one timeline to another.

    It's not impossible for someone with a more advanced space-time machine to find their way across multiple threads of timelines, but I don't really want the story to go there.

    I also would prefer that they keep multiple timelines to a minimum, only created in exceptional circumstances, not created spontaneously every time someone rolls a dice. "Only when a time traveller breaks something" seems like a straightforward rule for the sanity of the narrative.
    The problem with that is simple, how many times has the timeline been split up until that moment?
    You cant assume you live in the original timeline, it could have been split a hundred fold by the time the exarch moved back in time creating yet even more branches. The joke was more the fact that Graha's noble efforts to "avert that future" never really achieved anything because that future still exists on a separate timeline, so he really just avoided it by jumping back in time and creating a new timeline which looks a bit less noble.


    If a person from the future can go back at any moment in history or if some separate event can create an entirely new timeline then you are starting to have infinite branching timelines where literally anything can happen, you can have branches that are completely different from the other timelines which definitely makes writing a bit easier since now anything is possible but it also makes things feel like they have a bit less weight.

    I would have preferred if the rules were simple myself, time travel is a loop and that's it, but the moment they made timelines a thing, you no longer can be certain for anything which is my main point.
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    Last edited by Ralphe2449; 10-31-2022 at 06:15 PM.
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.