Quote Originally Posted by ForteNightshade View Post
In that specific post of yours I responded to you did no such thing. You even went on to mock White Mages for criticising Lilies being a DPS loss while rattling off how people only care about DPS. If you meant to imply this was only a preference you disliked but didn't actively participate it, then you failed to convey that. Hence why pretty much everyone has replied to you in the manner they have. You've come across as someone who only heals and dislikes being forced to DPS.

With all that said, Semirhage sums it up: FFXIV simply isn't designed to be the game you're asking it to. Spamming boring healing abilities is no different than spamming Glare. Could they add in buffs, debuffs, mitigation and etc? Absolutely. Will they? No. Yoshida has made it painstakingly clear they want healers (and every job, really) to be accessible above all else, difficulty be damned. They aren't going to add in mechanics or systems which make it difficult for little Sally playing her first healer to actually clear content as a healer. Unfortunately, even Savage suffers from this design philosophy. The whole reason people want DPS abilities is because we've all given up on getting anything else. So I'd rather not go a third expansion spamming Glare but sparkier!
So I'm curious then, how do you (or any other healer in this thread) feel about healing in the current savage tier? It seems to me (looking from the outside) that there is more of an emphasis on healing given the number of TB and raid wides that apply heavy dots on the party in addition to damage events that seem to only be there to strip shields before a heavier hit (think the sonic screams into a Ruby glow on P5s). Especially when it comes to TBs given most tanks are unable to simply invuln it and call it a day and need to use their own mitigation to lessen the subsequent bleed/dot.