Oh no, I don't find "green DPS" offensive. I understand that's what healers are and have always been. That system you say developers have been pushing for years was already ingrained since 2.0. They purposefully shifted away from slow menu-flicking gameplay in 1.x because they tried to appeal to a larger player base.
What I have doubts about is what a traditional healer is supposed to be. Almost everything in that list is already the trait of a healer in any game. You heal only what's necessary, you need to choose the appropriate heal to avoid the death of someone, you sometimes have shields or defense buffs to apply before damage goes out, and sometimes you precast heals to immediate cover the damage that's about to go out (though not as common since we have an abundance of instantaneous heals.) Overheal is also avoided in this game. The only thing that isn't common now is MP management through avoiding casting spells, because a majority of players don't like sitting on their hands with nothing to do.
Basically, a healer can have tools to do all of that, and have better filler rotations. I don't see why asking for both makes you a fake healer. If healers got half of their oGCD heal bloat chopped off and it was replaced for filler rotations, wouldn't that make healing way more interesting since you don't have a bunch of OP cooldowns that come back really quickly?


Reply With Quote






