Listen, I get irritable about this kind of stuff sometimes. I get it. It's not a great way to respond to people, but at the same time, game design is something I am deeply passionate about generally. I studied game design. I work in game design. I love healer and support roles and love how much better these roles have become over the years in many games, so it really frustrates me to see my favorite role in one of my favorite games suffer from bad design choices in the name of playing it as safe as possible. I see such a wellspring of potential being stifled and suffocated in the name of not scaring away this very specific, delicate community of healers who are deathly afraid of have anything more to press during their copious amount of healing downtime than 1 or 2 buttons even if the vast majority of content, and likely the only type of content this specific group largely experiences, doesn't ask you to master any additional skill in order to complete.
Whether intentional or not, I find the consistent opposition to discussing FFXIV's healers and what the problems are to be really disrespectful to the job design of healer and support roles in gaming. I shouldn't feel that way, but I do, and that makes it really grating on me over time. What we have is not good design. It's infuriating design. And while there's nothing wrong with not caring about it, not feeling the same passion that I or any others feel, not being bothered by the severe lack of gameplay by the role or the apparent distain for healer complaints the developers seem to feel, the constant opposition is nails-on-a-chalkboard aggravating to deal with, especially when a large chunk of it comes across as disingenuous and in poor taste.
But I also feel bad for being snappy about it also, and I don't like feeling like I've attacked anyone either. So its tough some days.