Quote Originally Posted by SannaR View Post
And what is stopping you from helping them or reliving the story with them so that they're not alone? I was also talking about the open world monsters that story beats throw at you. And how is making sure they don't arrive to where they need to get to in the open world a bad thing or making sure that once they're out of CS and they're still in a non instanced area that they're not going to be attacked by something? You're not going to help them out if they choose to go unlock some side content that might catch their eye on the way to get catch up to where you are? Did you even try to explain to these friends what kind of game XIV is? Yes there are faults with the game and the Devs might make it look as though they're taking their sweet time making the journey better. But, if they didn't notice some of these problems then I don't think we would have gotten what trimming of ARR or the changes to MSQ tied dungeons that we have been getting. Nor any of the changes they have said they are going to be implementing with 7.0. Don't go blaming the game or the Devs if a problem is a player created problem.
You make all of this sound like a simple task and as if I don't already do these things. Tagging along place to place for hours, waiting for them to read dialog, kill 5 mobs in a purple glowy spot once every 2 hours and queue for a dungeon every 4. Most of the combat content they do is Solo Duty. Do you know what it looks like for me to help players? It looks like I'm AFK 95% of the time because there's nothing I can do for them, I can't make them travel faster than the speed of teleport. Also why pin this on me anyway, it isn't a good experience for both of us, and for me to do this I don't get the same type of engagement that they do, and they don't get to experience the content with me. Playing this game coop is a discord call and them streaming it all, because that's as much coop as we get.

I tried WoW last month, and I was able to sync down and do EVERYTHING with the new player, and almost everything I did helped their MSQ/Quest progress, and we were able to actually explore a world together.

So don't blame ME for the lack of coop-ability. Stop making excuses. I never wanted this to turn into a single player game.