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  1. #1
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silly_Rabbit View Post
    Was wondering what are people opinion on infinite and unhindered sprint in PVP.

    I find it's especially frustrating when you drop sprint every time you make attack while someone escaping doesn't.

    What i would like to see is:

    1) Sprint having cd and duration
    2) it drops when getting attacked
    I agree so much with you that One like Is not enough. I hate how sprint Is handled.. paired with FOUR heals (+maybe some from your job), teleports, shields, immunity to cc (when It works) etc.. if someone wants to run away and there Is not 32 ppl attacking them, they Will escape..
    (1)

  2. #2
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Garten View Post
    I agree so much with you that One like Is not enough. I hate how sprint Is handled.. paired with FOUR heals (+maybe some from your job), teleports, shields, immunity to cc (when It works) etc.. if someone wants to run away and there Is not 32 ppl attacking them, they Will escape..
    It's pretty easy to chain CC and just burst someone down, regardless of heals if everyone on your team is targeting one person. Bit different in FL, but that's an issue on its own
    (1)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karasio View Post
    It's pretty easy to chain CC and just burst someone down, regardless of heals if everyone on your team is targeting one person. Bit different in FL, but that's an issue on its own
    It's not easy to chain CC and burst someone down if everyone is targeting one person because even at Aether Crystal rank in Crystaline Conflict, your team is worse than headless Enkindus and will never coordinate so anything that improves my own individual ability to kill you regardless of what my team is doing is something that this game desperately needs. I think Sprint having no cooldown is fine, but I think it should be cancelled after two GCD hits. Just one GCD would make it far too unreliable to be useful when you actually do need to escape all the currently OP melee DPS, but canceling it after two would be fair and make positioning more important.
    (0)

  4. 10-28-2022 01:43 AM

  5. #5
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    It's not easy to chain CC and burst someone down if everyone is targeting one person because even at Aether Crystal rank in Crystaline Conflict, your team is worse than headless Enkindus and will never coordinate so anything that improves my own individual ability to kill you regardless of what my team is doing is something that this game desperately needs. I think Sprint having no cooldown is fine, but I think it should be cancelled after two GCD hits. Just one GCD would make it far too unreliable to be useful when you actually do need to escape all the currently OP melee DPS, but canceling it after two would be fair and make positioning more important.
    As an Aether, Primal, and Crystal DC Crystal ranked Bard for every season so far, that first sentence is straight garbage in accuracy. There's always been coordination in Plat+ elo in a significant amount of games when you have someone shoutcalling. I don't think at any point have I ever went more than 5 matches without team coordination on marked targets in that elo bracket.
    (0)