I did it as far as getting the Silkie mount, and buying the emote (and a few extra), as WHM. It took about 18-20 minutes a run solo: about as long as an average DF dungeon run.




I did it as far as getting the Silkie mount, and buying the emote (and a few extra), as WHM. It took about 18-20 minutes a run solo: about as long as an average DF dungeon run.
Last edited by SturmChurro; 10-25-2022 at 06:05 PM.
WHM | RDM | DNC


so far as solo is concerned I did the 4th route solo FIRST TIME as a sage, it was amazing.
I used the shield amd spirit dart, and I amassed 5 vuln stacks bc I didnt know what to expect but I did it without dying, and thats my proudest achievement in this game, I was totally expectibg to die but I only had to spam heals once despite my vuln stacks.
Pretty sure it’s scaled to take awhile no matter what. I did all 12 paths (9 solo) on my summoner and the bosses are sponges that take a long time to die.




I've not queued for it as a healer solo and I doubt I ever would. Combat is already pretty lame for a healer and I couldn't imagine sitting there and glaring a boss to death all by myself. I'd probably zone out and get blown away by a mechanic at 25% or less left to go because I fell asleep.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
I did it, once. I got so bored. Just changed to SMN and started blasting enemies. Now that was way more fun than pressing the same button over and over.
It was definitely slow as healer and I keep full dps uptime. Spirit Dart is fixed potency, it's the same for tanks and it doesn't scale with gear at all, or bridge the gap between a healer and dps.
It was easy, but incredibly boring.
There's very little reason to bring anything but DPS to Variant. Variant Rampart and Cure completely trivialize any damage taken outside of getting oneshot by standing in like 3 mechanics at once, which might still be barely survivable with Rampart shield.
You might not even need Cure if you properly use Rampart, it's that busted.
Also your total HP seems to scale directly based on your ilvl regardless of role. I had more hp than Tanks in my group on my somewhat geared DPS.


That's very sad. I was considering maybe that they would feel more fun to do them in a group, but there really doesn't seem to be a reason you would want a healer in the group. I would just feel like a burden.There's very little reason to bring anything but DPS to Variant. Variant Rampart and Cure completely trivialize any damage taken outside of getting oneshot by standing in like 3 mechanics at once, which might still be barely survivable with Rampart shield.
You might not even need Cure if you properly use Rampart, it's that busted.
Also your total HP seems to scale directly based on your ilvl regardless of role. I had more hp than Tanks in my group on my somewhat geared DPS.




I've not queued for it as a healer solo and I doubt I ever would. Combat is already pretty lame for a healer and I couldn't imagine sitting there and glaring a boss to death all by myself. I'd probably zone out and get blown away by a mechanic at 25% or less left to go because I fell asleep.A WHM main like me was used to all the glaring.![]()
WHM | RDM | DNC
Depends, if alone, going as a healer will slightly take more time or feel like more time because you have three attacks lel ;—;...in parties you really don’t need any other role besides dps (so funny when people start fighting over making a tank/heal/dd/dd party).
And if you only main healers then you have smn levelled up as well, rotation is mindnumbingly easy so just get rampant and cure and have a happy farming time.
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