Lol good lord, half of these comments give me hope while the other half makes me feel bad to be associated when I say I play FFXIV.
Like him or not, Brian has done A LOT of good for FFXIV and in all of his criticisms he always makes it a point to say things like "theses are my personal preferences" or "I love FFXIV but I just wish".
Hes never just gone and said FFXIV was bad.
The irony in trying to build and force a community to be nice is that it has bred about half a population of people who act like babies and hide behind virtue signaling when they themselves are just as toxic.
Why can't we just say it sucks that someone who dedicated SO MUCH of their life to a game feels like they were pushed out for multiple reasons. Isn't this game based around being for everyone? Doesn't this sound like something we should figure out or at the very least investigate and give real credence to since its possible that others probably feel that way as well?
Idk that's just my two sense.
It's not surprising he would lose enthusiasm for the game after playing so long. If you feel the game isn't for you anymore there's no reason to continue to playing as we have finite time on this earth and there's no need to waste it on things you aren't enjoying. So I'm glad he took the healthier route and is choosing to focus on a game he wants to play instead.
So the content creators are finally leaving after the game's cracks are so great that they are no longer able to ignore them? What. A. Shock.
Hopefully the trend continues (like history has shown us time and time and time and time and time...) and the devs get the message. Though the RMT plea they posted was pretty funny.
"We strongly encourage players to refrain from engaging with these groups, as there would be no reason for RMT vendors to exist if players do not use their services."
They might as well said, "YOU, the player, are keeping the RMT alive... But we do like those subs...". If they followed it up by "if this continues we will began punishing the buyers." then they might have something, lol.
Your statement tacitly asserts that raiders are (asking to be) treated as special. Let's examine that.
For them to be asking for special treatment, they must be asking for resources to be devoted to their interests in excess of their share of player interests overall. But are they?
Raiding is still commonly the most held and highest-placed areas of content interest, even when compared to similarly expansive umbrella groups like "Combat side-content" (bundling Exploratory Missions, Aquapolis, Ulzir, Maps, Masked Carnival, etc.) or "PvP (as a whole)". Ask players what area of content, if it were removed, would most likely make them quit for good, and I doubt anything would come out ahead of raiding.
That then leaves the efficiency of providing for an average piece of raid content given what we've seen of design efficiency and the trade-offs purported over the years, and the work that must be put into a given content addition to be perceived as sufficient (additionally, when accounting also for diminishing returns as novelty decreases).
Novelty has long since been lost to the model of 8-man normal trials, normal raids, extreme trials, and Savage raids; there's no newness there propping it up. By now, we've seen that decline, too, (or, increased polish required for favorable perception) for additions like Diadem -> Eureka -> Bozja, despite positive reiteration. The next Deep Dungeon, if any, will likewise almost certainly be judged harsher than PotD or HoH were in their time.
Can we honestly say, then, that a new DD, a new EM, a new GS game, a new set of Masked Carnival encounters (less often completed than Ultimate, iirc) would be a more worthwhile addition than maintaining the earlier content pace on Extreme Trials or Ultimates, given the relative size of those whose main interest is raiding, more so than DD, EMs, GS minigames, or BLU?
And if not, just how are the raiders being "treated as special," let alone asking to be?
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I've become less and less a fan of XIV raids over the years --the scripted-ness of it wears on me-- but there seems little denying that the investment towards that area of the game is sound, even if I'd like the particular ways they add to it to be a bit more inventive. Raiders don't appear to be treated as special, but instead only as taking on the developer hours commensurate to the size of that playerbase interest and the and system impact necessary for that area to function.
That doing Battle-leves or Alliance Raids alone doesn't net you Savage gear is no fault of raiders; rather, there is simply no decent use for that gear outside of raiding and, yes, for raiding to provide a sense of progression that will ultimately make it more accessible over time (akin to a natural catchup system) without removing all such incentive from it mid-tier, there does have to be some gap. It all gets leveled out at the end of each tier anyways. I'll be nowhere near BiS as I've little time or patience to PuG Savage, and that is fine; the most it could do anyways would be to make what content I'm doing of late yet more trivial.
Last edited by Shurrikhan; 10-26-2022 at 04:51 PM.
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