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  1. #1
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yukidaore View Post
    This system is anti-social.
    It is quite annoying when you want to help friends with prog and clearing, but they want a 2 chest. You either have to have an alt account that hasn't cleared for the week to help, or they have to sacrifice a chance at loot for the week. I sadly don't know what the solution is here as the reasoning is clear for why they reduce loot if you've done your weekly.


    The RNG protection from bad luck isn't enough.
    Books in general need more value across the board, and i've been saying for awhile that if you don't win any loot for your weekly clear, you should just get another book. Lower the cost for accessories, legs, chest, and weapon, and also make books tradeable downward to be used on previous turns' gear.

    If you think about it, FF14 currently has zero RNG pity system because regardless if you win loot or not you get a book XD. That is why I think if you get no loot from your weekly clear, you should get another book! Its a good start at least.



    Content that requires BiS is occasionally released before Savage unlocks.
    This is the biggest argument to why the loot system needs adjustments. I can understand the argument for the current gear progession if ultimate didn't exist, but it does. It does not matter if it is not that popular. The fact that you have to clear week one to ensure that you'll have BiS by the time the ultimate releases is pretty absurd.

    Either release Ultimate when the lockout is removed on the tier, or properly fix the gearing progression during the lockout.


    ASS(S) might fall in this category too
    On the note about ASS(S), I would definitely like to see a group of top-tier consistent players attempt this with even the most optimal comp at 610 non-pentameld to see if its doable. The dungeon enrage timer seems too strict for that low ilvl however.

    Finally, this system doesn't respect our time.
    Outside of housing, Savage is the only piece of content that forces you to hold your sub even if you want to take a break. Due to content being released that requires BiS before the lockout is removed, you are heavily incentivized to keep doing your weeklies to roll on more gear, acquire more books, and cap your 450 tomes. If you miss a month, average RNG will ensure you don't have BiS for the content (assuming you PF). That strictly goes against the philosophy of the game. And we haven't even gotten into gearing your alt jobs...The biggest strength of FF14 "alt friendliness" is non-existent in high end content
    (2)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    Books in general need more value across the board, and i've been saying for awhile that if you don't win any loot for your weekly clear, you should just get another book. Lower the cost for accessories, legs, chest, and weapon, and also make books tradeable downward to be used on previous turns' gear.

    If you think about it, FF14 currently has zero RNG pity system because regardless if you win loot or not you get a book XD. That is why I think if you get no loot from your weekly clear, you should get another book! Its a good start at least.
    Yeah its quite baffling how this system stayed in the game for this long. Every player deserves to at least get their guaranteed item upgrade once per week nor should it punish players trying to help other people get their clears by reducing chests and what not. Its so stupid considering the game's philosophy.
    (1)

  3. #3
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I really hope they fix it at 7.0 that would be a great change for this game. gearing a job to bis for 8 weeks is bad.
    (0)

  4. #4
    Player
    uberfishcakes's Avatar
    Join Date
    Feb 2012
    Posts
    10
    Character
    Low Mountain
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I agree with every point the OP makes
    (0)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    It is quite annoying when you want to help friends with prog and clearing, but they want a 2 chest. You either have to have an alt account that hasn't cleared for the week to help, or they have to sacrifice a chance at loot for the week. I sadly don't know what the solution is here as the reasoning is clear for why they reduce loot if you've done your weekly.
    My initial proposal would be to have two or less players not cause a penalty to occur. Unfortunately, that has the averse effect of making it optimal to always bring two players who have previously cleared so you're only rolling against six players and not eight. Granted, I don't know if that is inherently a bad thing as it would increase RNG for everyone else. Which is part of the OP's argument.

    Nevertheless, if they didn't want to go that route, a solution could be the game auto rolls any player who has previously cleared and should they have the winning number, the coffer just disappears. Kind of like how if you roll on the same unique item and "win" both, you get an error message saying you can only have one and the second item was discarded. Bit of a feels bad moment but it would preserve the 1/8 roll.

    Books in general need more value across the board, and i've been saying for awhile that if you don't win any loot for your weekly clear, you should just get another book. Lower the cost for accessories, legs, chest, and weapon, and also make books tradeable downward to be used on previous turns' gear.
    I feel this may speed up progression too much for SE's liking. If they could implement a system where every two weeks you don't win something, then you're rewarded an additional page, it'd probably be the compromise SE would entertain.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Yukidaore's Avatar
    Join Date
    Oct 2022
    Posts
    3
    Character
    X'relya Rahz
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    It is quite annoying when you want to help friends with prog and clearing, but they want a 2 chest. You either have to have an alt account that hasn't cleared for the week to help, or they have to sacrifice a chance at loot for the week. I sadly don't know what the solution is here as the reasoning is clear for why they reduce loot if you've done your weekly.
    There are a bunch of solutions, really. It just requires personalizing the loot. One simple solution would be to just remove coffers entirely and halve the books required per item; we would go from approximately 5 loot items generated per clear to 4, but with fewer wasted drops so it'd roughly balance out with current rates. It would also remove even the small element of randomness in drops from world first races, and remove the benefit from running split groups with alts to gear up your mains faster. The only downside is it would be harder to gear an individual person more quickly since you can't pass all loot to them, but then there's no need for reducing loot since everyone is limited to the same income each week no matter what. If you really want to retain some element of randomness, leave the costs where they are but award a random number of books per clear between, say, 3 and 5.

    Or we could reduce the cost even further, get one item per clear. Yeah, people could gear up way faster, but then they could actually gear up alt jobs too. Especially for the final floor, where oh god do you need a lot of clears to get weapons for multiple jobs if you aren't lucky with coffers.

    Another idea that removes penalties and enables horizontal progression is to make it so each clear unlocks an equipment slot for the job you queued as for purchase at a vendor. Only allow one clear to count per role per week. Randomize the slot if you want for content longevity; yeah, maybe the player doesn't want that terrible piety/sps helmet as a healer, but it takes it off the list for next week so you're still progressing towards BiS. Want to unlock another role? You can go back in on a job in that role for another clear, unlocking a piece for that job for the week as well. Want to delay progress further, or randomize somewhat? Each clear gives some amount of progress along a track for the job, with the reward coming from reaching milestones. Added bonus for the devs; it creates another incentive for people to play more jobs to tick more boxes on the giant spreadsheet that is achievements. Added bonus for players; you don't have to go back in years later for that glam piece you accidentally destroyed.

    It's not an intractable problem on any level, they just have to want to fix it instead of maintaining the status quo.
    (0)
    Last edited by Yukidaore; 10-25-2022 at 06:54 PM.

  7. #7
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    your suggestion gave me and idea for savage raid should only reward you 1 token/book/page on completion and no coffer. now with that token, you talk to npc to get like say a flr#s loot box. this lootbox will reward you a chance to get the pool of rewards you get from that floor. this way everyone have a chance to get loot and will not interfere other ppl's chance on reward too.
    now, we also keep this token for tradein for specific gear incase ppl get bad luck to get their specific bis item for that floor.

    or edit the amount of token you need to get a lootbox. lets say 2 or 3 for 1 lootbox.
    just make sure lootbox cost less than a specific loot trade in.
    (0)