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  1. #1
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'm saying we've a long enough history of Monkey's Paw outcomes --many from, but not limited to, job redesigns-- to know better at this point than to write a blank check, and asking for "change" without a single pointer as to the direction is just asking for a worse outcome.

    Things are bad enough when specifics are given and half of them ignored or gaslit by the devs. Imagine giving free rein to that all while providing the necessary excuse: "We've done what was asked, to its full specifications."



    For instance, the changes in direction I'd like to see are fairly radical, but I'm (therefore) not about to neglect that the burden therefore lies with me to suggest how and why their results may be preferable despite their costs, and that I should seek to convince and/or compromise non-reductively with fellow players first.
    Even if you ignore possible changes to things like fixed rotation or positionals the jobs are still cluster of 1-2-3 rotations while squeezing in oCDs where every melees needs to have a dot, every caster needs to go melee and every
    prange does horrible damage. Denying reworks for the sake of it's possible bad outcome is a death sentence to any game not only to keep it fresh but because it means SE has no longer the capabilities to properly run this game or are heavily disconnected.
    (1)
    Last edited by drtasteyummy; 10-25-2022 at 08:45 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by drtasteyummy View Post
    Even if you ignore possible changes to things like fixed rotation or positionals the jobs are still cluster of 1-2-3 rotations while squeezing in oCDs where every melees needs to have a dot, every caster needs to go melee and every
    prange does horrible damage. Denying reworks for the sake of it's possible bad outcome is a death sentence to any game not only to keep it fresh but because it means SE has no longer the capabilities to properly run this game or are heavily disconnected.
    Cool. I've done nothing like that.

    I've asked for literally just at least some indication of desired direction.

    My response was to the person I quoted, whose only direction was "it [the combat system] needs to be rebuilt," -- not, say, "jobs need to diversify themselves around core thematic characteristics, rather than homogeneous templates," but only just... "rebuilt." There was zero clarification as to what parts need to rebuilt, how, or why, only that it get "the 1.0 dragon explosion treatment".

    My warning was against asking for change without a speck of specificity or grounding information, not against asking for reworks. I actively promote, across most threads whose topics I'm invested in, for people to share their reworks and to help build up others'. But that requires at least something to build from.
    (1)
    Last edited by Shurrikhan; 11-11-2022 at 03:48 PM.