Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast
Results 221 to 230 of 247
  1. #221
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Next on their itinerary is caster DPS, followed by (presumably) a new physical DPS job since they just went through the effort to balance out tanks last expansion with two "main tanks" and two "offtanks".

    If I had to wager a guess, the best bet for caster DPS would be a bell-wielding Geomancer. Since Fluid Aura got removed, presently the only job capable of using any kind of Water-based attack is NIN, and with WHM's shift towards exclusively Holy magics (and some supportive elemental effects like Aquaveil or Thin Air), there's plenty of room for a new caster who can utilize classic spells like Quake, Tornado and Flood. It could be cool to see a job with, for instance, a cooldown that groups enemies for easy AoE in PvE, and other supportive effects like buff zones, which were part of the job's implementation in 11.
    Perhaps we could see things like Channeled damage effects, similar to MCH's Flamethrower? It would make sense for the weakness of a Geomancer to have to be to "stand their ground", so to speak, and we already have two casters with a shocking amount of free mobility, while this would make its playstyle unique from Black Mage as a burst caster.
    "But what about Kyokuho?" Misconception. The AST questline states Geomancy and Astromancy are two sides of the same coin, but that's as much as saying Paladins and Dark Knights are; still fundamentally opposite takes on similar principles. Kyokuho may utilize some Conjury-based attacks in the AST questline, but those could be considered placeholders (after all, Alisaie fought like a GLD before RDM dropped, as did Thancred before ROG), and there other other Geomancers in Swallow's Compass and Heaven-on-High that use completely original spells and means of attack.

    Second-best bet would be Time Mage as some sort of DoT job -- applying DoTs that induce procs, then using spells and effects to speed them up for more procs, for instance -- but aside from my own belief that Astrologian should be considered this game's take on Time Mage already (given Gravity, regen, Lightspeed, etc), the shift away from DoTs on jobs like SMN is likely intentional on the devs' part, as they've complained before about DoTs. We've seen before that enemies in Alliance raids can only hold so many debuffs at one time, and according to interviews, the devs believe players find DoTs to be confusing or tedious to manage, and so try to avoid them where possible.

    Physical DPS though... Hmm.

    On the one hand, a Ranged DPS would probably be the most obvious choice. Originally my top pick for this would have been some kind of whip-wielding Beastmaster job, but Bozja dashed my hopes of that.
    So now, my top pick would either have to be someone with dual pistols like Merlwyb (perhaps even a gambler type), or a Puppetmaster (Mammetmaster?) whose skills all "pull strings" on their minion for synchronous attack, following the tradition of characters who use dolls to attack.
    Although, I did previously have a proposal to have a Chemist as a supportive ranged DPS who throws potions like grenades. After all, many of the items Chemists can play with in previous games are damaging items, and most of Rikku's Overdrives fall into the same category. Considering the devs have attempted and failed to implement Chemist as the new healer twice now, it might be time to consider it for other roles.

    On the other hand though, RPR was pushed forward because the devs wanted a new melee job who could share DRG gear. Right now, NIN is in the same boat.
    Of course, I would have much preferred that Reaper actually share Ninja gear since it's a leather-wearing assassin who emphasizes mobility, and instead had DRG (who has the heaviest armor among melee) share gear with some kind of Magic Knight job with Spellblade, various En-element skills, and Ravager-like element-infused attacks. But, we're past the point of arguing that now.
    Although, a similar principle could probably be applied to another job provided it has a suitable weapon. Someone suggested taking a page out of Type-0's book and introducing Whipblades, which could be a neat change of pace.
    (0)
    Last edited by Archwizard; 10-23-2022 at 11:39 AM.

  2. #222
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    If we take a look at unused weapon categories from Type-0, we have a few interesting options:

    1. Ace's Cards. You could argue AST, but I find that justification very thin because AST doesn't use their cards as weapons outside of their dinky auto-attack. Ace is also a magically-oriented character, so introducing "Gambler" as a caster influenced by his design is a light possibility.
    2. Deuce's Flute. The difference between BRD and Deuce is that Deuce uses music, so introducing a dedicated musical caster is also a slight possibility, though I'd chalk that up as more unlikely due to BRD being implied to use music even though they barely do.
    3. Cinque's Mace. Could be a direction for a tank and one we already see in a way with Gaia. I wouldn't put it passed the future of the game to make Gaia a main character as well to promote the job whenever we resolve the issue of crossing over to other reflections, something that's being heavily foreshadowed. I see this more as an 8.0 thing perhaps though personally, but we'll have to see.
    4. Seven's Whipblade. As mentioned previously, I feel like this is the way the would introduce Mystic Knight if we were to ever see it. I'm not entirely sure if this fits the "Scouting" gear aesthetic, but it's unexplored territory, so they could kinda spin it however they want.
    5. Machina's Rapiers. Something that could potentially be described as "Dual Fencer" or something to that nature gives me strong "Scouting" vibes actually. It's hard to say genuinely how plausible this theory is, but it does fit the mold fairly well.

    There are also a few other places within final fantasy to pull inspiration from. Geomancer has been a hot topic since Stormblood really. It's painted as a healer, but that's not to say there couldn't be offshoots that use it offensively as a caster DPS, or even as a tank. Leading up to Shadowbringers, Tank GEO was a dark horse theory. Beastmaster has also been discussed. While it gives off heavy limited energy, I think most people don't want to see another limited job, and I think there are plenty of ways to modernize the concept in a more structured way. I've mentioned before taking inspiration from Rinoa in Dissidia NT for example as a physical ranged, or even just having the pet be your weapon like X-2's trainer dressphere. Perhaps the NPC we learn from is Yojimbo and we find our own Kogoro somewhere to fight alongside like Yuna does as a Trainer. Puppetmaster I find also has a lot of ways it could be interpreted as not the same as its FFXI itteration, using the puppet as your weapon either in a more mechanical way or perhaps even a kabuki way as a Tank. Then there's also Pictomancer, aka Relm from FFVI using a large paintbrush as a caster DPS. Chemist/Apothecary has already been attempted twice as a healer. Who knows if they'll try a 3rd time.

    That said, they've also talked about wanting to branch beyond the traditional FF job roots, so its possible these ideas might not come into fruition in FFXIV, or most of them might not. A growing theory for the caster DPS is Onmyoji, something very lightly explored in Final Fantasy history in Tactics as the "Mystic." Using paper talismans--Ofuda as weapons. As for unused fantasy weapons that might fit into the "Scouting" gear set... There's the option to have a giant ring a la Tira in Soul Calibur, one large melee ring rather than DNC's chakrams. As silly as it sounds, Yo-yos appear commonly enough as a weapon category in japanese games. Not entirely sure how confident I'd be in SE going for that angle, but they could market it as the Juggler from Tactics, not unlike how SGE was reimagined. Nunchaku also could fit into that category fairly easily. I'd say a more traditional fencer could as well, but I think RDM has stolen that spotlight even if its actual fencing is very limited.
    (1)

  3. #223
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    At this point, the only Caster I want is one where you can choose the Elemental aspect of your kit, so that way, you can be a full Blizzard mage, thunder Mage, or hell a water mage. I'd give them a Crystal orb or something of the sort for their weapon, something non-intrusive but still adding a conduit for the casting effects.

    As for Scouting, I got an Idea for Thief: A single-handed Dagger that uses steal to build charges on 'tools' by 'stealing' them from enemies. The Tools themselves make the most of the Thief OGCDs. Such as a rope knife for engagement and a smoke bomb for disengaging. still workshopping this Idea as well as the caster one, but I like these concepts, barebones though they may be.
    (0)

  4. #224
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by XiroGear View Post
    As for Scouting, I got an Idea for Thief: A single-handed Dagger that uses steal to build charges on 'tools' by 'stealing' them from enemies. The Tools themselves make the most of the Thief OGCDs. Such as a rope knife for engagement and a smoke bomb for disengaging. still workshopping this Idea as well as the caster one, but I like these concepts, barebones though they may be.
    I'd love a Thief as I gravitate toward dex and light armour in every game but I can't see it happening. We already have a class that's basically Thief and Y to the P already said that the WoL isn't allowed to have a job that's perceived negatively (which makes DRK and RPR a quite questionable addition lol). Maybe their look on things has changed.

    My money is on one new job in 7.0. Mainly, because they already struggle enough with the existing ones (and the reworks might as well be new jobs). It sure as hell won't be another tank or healer. Both roles are so samey already. Always feels to me they ran out of ideas a while ago what with the axing of pretty much all common RPG elements in favour of DPS and DPS only.

    If I'd have to bet I'd say a caster. An 'original' one. A good way of sidestepping accusations of butchering one's favourite FF job, but also disappointing for an FF enjoyer like me.

    Only time will tell.
    (0)

  5. #225
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Quote Originally Posted by Payadopa View Post
    I'd love a Thief as I gravitate toward dex and light armour in every game but I can't see it happening. We already have a class that's basically Thief and Y to the P already said that the WoL isn't allowed to have a job that's perceived negatively (which makes DRK and RPR a quite questionable addition lol). Maybe their look on things has changed.

    If I'd have to bet I'd say a caster. An 'original' one. A good way of sidestepping accusations of butchering one's favourite FF job, but also disappointing for an FF enjoyer like me.

    Only time will tell.
    Well in all honesty Summoner would also be seen as a Negative given how The art was perceived throughout the entirety of this storyline, Hells I main Summoner So some conversations (there's one in early HW, in particular, that had me say "U~h~ '>>") that makes me question that mentality. Though as you said their mentality may have changed especially with the inclusion of Reaper which is basically us going Pseudo Villan in the eyes of the general population of Ethyrus.

    And I'm hoping for something like what I mentioned for Caster as an 'original' caster, given how Elemental attributes are Aesthetic anyways since Elemental Weakness/resistance is not in the game, and outside of Mechanic-based effects they may as well be just different shapes of Ruin, I honestly don't see any reason why a caster that can make their spells be whatever element they desire (as the effects of each spell would be the same regardless) could still be worked into the current design mentality for casters while still being a fully 'unique' job. I still think the Crystal ball (or Sphere) would be a good weapon as it's a typical Foci for mages in many games and is even a weapon in FF (though to my knowledge it's only ever appeared in the Dissidia series as Kujas Weapon, though he uses 2 or more depending on the game, this caster would only use one) Any other mechanics for this caster job is something I'm still thinking of outside of the typical spell archetypes we currently see in game.
    (0)

  6. #226
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    On the topic of "Immoral" jobs, thief is a literal real-world crime. DRK using the element of darkness is not an inherently bad thing. It's just one of the 8 elements. RPR meanwhile is manipulating their 13th reflection as an avatar of themselves. One can only be a SMN if they have defeated primals previously and are able to create pure manifestations of those primals using their own essence that has been marked by the defeated primals, thus not the same as traditional summoning which can temper.

    I think the key difference is in the name of the job. Nothing in the name "Dark Knight" "Reaper" or "Summoner" are inherently negative, but being able to become a "Thief" immediately sets a conflicting precedence in the narrative they want for the WoL. I understand wanting it as its one of the original Final Fantasy jobs, but Thief and Necromancer are the two most dead-in-the-water jobs. It's always possible Yoshida could change his mind, of course. But he's stood firm on this for many years now.
    (0)

  7. #227
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Only time will tell on that aspect. Though as far as names and the lore surrounding it goes, I'm going to need to think of something other than thief if the name and all that comes with that is the key issue...
    (0)

  8. #228
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd love a Thief as I gravitate toward dex and light armour in every game but I can't see it happening. We already have a class that's basically Thief and Y to the P already said that the WoL isn't allowed to have a job that's perceived negatively (which makes DRK and RPR a quite questionable addition lol). Maybe their look on things has changed.
    Quote Originally Posted by ty_taurus View Post
    On the topic of "Immoral" jobs, thief is a literal real-world crime. DRK using the element of darkness is not an inherently bad thing. It's just one of the 8 elements. RPR meanwhile is manipulating their 13th reflection as an avatar of themselves. One can only be a SMN if they have defeated primals previously and are able to create pure manifestations of those primals using their own essence that has been marked by the defeated primals, thus not the same as traditional summoning which can temper.

    I think the key difference is in the name of the job. Nothing in the name "Dark Knight" "Reaper" or "Summoner" are inherently negative, but being able to become a "Thief" immediately sets a conflicting precedence in the narrative they want for the WoL. I understand wanting it as its one of the original Final Fantasy jobs, but Thief and Necromancer are the two most dead-in-the-water jobs. It's always possible Yoshida could change his mind, of course. But he's stood firm on this for many years now.
    The issue isn't necessarily that "thievery is a real world crime" (after all, being an assassin is too, and witchcraft was once upon a time), so much as the connotations.

    There's no heroic meaning to being called a "Thief". Would be a hard sell for the people of Eorzea to look up to the Warrior of Light if they were accused of being a thief. You can't call yourself a Thief as a job title and weasel around the fact that requires you to steal things, even if you somehow have a fighting style tied to that concept.

    By contrast, a "black knight" is an antiquated term for a knight who serves no king or master, akin to a ronin. A "reaper" is just someone who wields a scythe and collects a harvest. Okay they both use dark-elemental magic and Reapers summon Voidsent; neither act is unheard of among Ul'dahn Thaumaturges. People might take more issue with Reaper's origins as an order of assassins, but since the WoL hasn't actually participated in any assassinations, that's not on our conscience.
    And in Eorzea, summoning of arcane entities in general isn't a malpractice -- Arcanists and Sharlayan mages do that all the time -- it's the specific summoning of Primals who can Temper people and drain the land's aether that will get you shot at 100 paces by Merlwyb.

    Besides, Thief's job fantasy is largely fulfilled by Rogue, minus a few acts of pick-pocketing and burglary.
    (4)

  9. #229
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Well said. Now I'm thinking of the other impossibility: for them to make the 2.0 Classes into Proper Jobs. and I say impossibility as the main argument I hear (and one I understand if true) is the whole Balancing aspect of it as it would add 2 Tanks, a Healer, and (at least) 5 DPS jobs which would no doubt be a nightmare for the Dev team. but it is an impossibility that I still dream of nonetheless...
    (0)

  10. #230
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,503
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Once upon a time, when BLU was leaked and 'Gunblade user' was leaked, I had an idea of a tank that used a suit of Magitek, and 'analysed' enemy attack patterns to counter with simulations created from hardlight projections. Owing to it's heavy use of ceruleum as a power source instead of aether, I referred to it in my mind as Cerulean Knight, referring both to the blue of the ceruleum fuel, and the Blue Magic it was ironically mimicking. It was a Tank, for any avoidance of doubt, and it'd have had Runic as a cooldown, don't worry.

    Since then, I've changed to a new pie-in-the-sky idea, this time it's a Scouting class (though it could still be a tank I guess), with a twist. It'd have a 1h beam saber (think Travis from No more Heroes, but without that 'charging animation' lmao) and a laser pistol, but that would not be it's weapon. They wouldn't change in appearance when you got a new upgrade, either. No, this class's weapon is what I'll refer to as an Aethercore, a power source that is embedded in a belt. Now that Belts are no longer an actual 'slot' on the character sheet, I thought, why not let my old Uni days catch up to me, and go all out with a Kamen Rider themed class? It'd play somewhat similar to Reaper, with a burst phase that involves a transformation, but this is where it gets more interesting, I think:

    The form you take while you 'Henshin' is dictated by your equipped Aethercore. Your entire 'Rider form' is the weapon!

    If you've ever seen Kamen Rider, you know not only the belts look different, the Rider suits themselves are vastly different, with completely different themes. While it might sound kinda 'meh' to only be able to see the difference to your appearance that new Aethercore makes while you're in 'Henshin' phase, please consider how damn cool you're gonna look with a TEA themed suit, or a UCOB one with glowing wings behind you. Dyes would also allow for a lot of expression, several of the Riders have alternate forms correlating to the fighting style that form uses, that come out are essentially the same as the base suit, but with a different color. For example, good ol' Double had two halves (hence the name), and could mix and match the two to create new combinations. Alternatively, going back further, Kuuga has a very simple design, with the color just changing depending what weapon he's using at the time.

    Alternatively, instead of a 'Henshin Phase', perhaps the 'Henshin' animation would be the 'unsheathe' animation, and you're constantly suited up while in combat? However, this means you can't see the rest of your gear while in combat, only while AFKing in Limsa, which is it's own issue.

    If nothing else, I feel like this might be the closest we can get to 'Use the G-Warrior in more content than just the solo instance it's in' and I love me some big robots so y'know, there it is
    (1)
    Last edited by ForsakenRoe; 10-27-2022 at 05:09 PM.

Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast