Next on their itinerary is caster DPS, followed by (presumably) a new physical DPS job since they just went through the effort to balance out tanks last expansion with two "main tanks" and two "offtanks".
If I had to wager a guess, the best bet for caster DPS would be a bell-wielding Geomancer. Since Fluid Aura got removed, presently the only job capable of using any kind of Water-based attack is NIN, and with WHM's shift towards exclusively Holy magics (and some supportive elemental effects like Aquaveil or Thin Air), there's plenty of room for a new caster who can utilize classic spells like Quake, Tornado and Flood. It could be cool to see a job with, for instance, a cooldown that groups enemies for easy AoE in PvE, and other supportive effects like buff zones, which were part of the job's implementation in 11.
Perhaps we could see things like Channeled damage effects, similar to MCH's Flamethrower? It would make sense for the weakness of a Geomancer to have to be to "stand their ground", so to speak, and we already have two casters with a shocking amount of free mobility, while this would make its playstyle unique from Black Mage as a burst caster.
"But what about Kyokuho?" Misconception. The AST questline states Geomancy and Astromancy are two sides of the same coin, but that's as much as saying Paladins and Dark Knights are; still fundamentally opposite takes on similar principles. Kyokuho may utilize some Conjury-based attacks in the AST questline, but those could be considered placeholders (after all, Alisaie fought like a GLD before RDM dropped, as did Thancred before ROG), and there other other Geomancers in Swallow's Compass and Heaven-on-High that use completely original spells and means of attack.
Second-best bet would be Time Mage as some sort of DoT job -- applying DoTs that induce procs, then using spells and effects to speed them up for more procs, for instance -- but aside from my own belief that Astrologian should be considered this game's take on Time Mage already (given Gravity, regen, Lightspeed, etc), the shift away from DoTs on jobs like SMN is likely intentional on the devs' part, as they've complained before about DoTs. We've seen before that enemies in Alliance raids can only hold so many debuffs at one time, and according to interviews, the devs believe players find DoTs to be confusing or tedious to manage, and so try to avoid them where possible.
Physical DPS though... Hmm.
On the one hand, a Ranged DPS would probably be the most obvious choice. Originally my top pick for this would have been some kind of whip-wielding Beastmaster job, but Bozja dashed my hopes of that.
So now, my top pick would either have to be someone with dual pistols like Merlwyb (perhaps even a gambler type), or a Puppetmaster (Mammetmaster?) whose skills all "pull strings" on their minion for synchronous attack, following the tradition of characters who use dolls to attack.
Although, I did previously have a proposal to have a Chemist as a supportive ranged DPS who throws potions like grenades. After all, many of the items Chemists can play with in previous games are damaging items, and most of Rikku's Overdrives fall into the same category. Considering the devs have attempted and failed to implement Chemist as the new healer twice now, it might be time to consider it for other roles.
On the other hand though, RPR was pushed forward because the devs wanted a new melee job who could share DRG gear. Right now, NIN is in the same boat.
Of course, I would have much preferred that Reaper actually share Ninja gear since it's a leather-wearing assassin who emphasizes mobility, and instead had DRG (who has the heaviest armor among melee) share gear with some kind of Magic Knight job with Spellblade, various En-element skills, and Ravager-like element-infused attacks. But, we're past the point of arguing that now.
Although, a similar principle could probably be applied to another job provided it has a suitable weapon. Someone suggested taking a page out of Type-0's book and introducing Whipblades, which could be a neat change of pace.


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