Semantics, my point still stands.You have to admit if you put yourself into a situation where TWENTY FOUR people are able to target you, your probably way out of position and really should be punished for that.
(Unless your a ninja ofc, because melee entitlement is very real in current frontlines. You can have zero situational awareness and still win most fights, just by coasting on 60% damage reduction, good escapes and high damage even at range.)
Meanwhile bards are hitting like 1k in frontlines(like I think it actually tickles melee and they seem to enjoy laughing at anything that isn't another melee because they're not even a threat).
Dancers risk more going into melee than actual melee classes for much less damage. Like I respect dancers playing in frontlines, whereas playing melee is like playing Frontlines with training wheels on. Want to yolo that base? Go right ahead Mr ninja! It's babies first pvp, have a blast!
The fact that you're using a slow moving LB that has a clear marker on the ground showing where you are and using it to "escape" is laughable.
Simple fact. The scenarios you are portraying is YOUR fault for being out of position.
It really and truly doesn't.
lol dude bold of you to assume that i even put myself in that situation in the first place, besides i don't care what you think since you cant even get 11 kills without dying once in a /easy/ pvp mode.
BRD would literally be trash without their silence...They are barely viable as it is and they absolutely do not have solid damage as they are entirely reliant on the team. They have an "ok" burst phase that's only viable BECAUSE of silent. Locking you out of being able to use CD's and forcing you to burn purify is the entire point of CC. Learn how to pvp.This was never a discussion about BRD needing to lose their Silence altogether, only a streamlining of CC abilities to have 2 second durations in a fast-paced PvP system. I also said, if you would actually read for once, that a nerf to any 3 second CC should be recompensated elsewhere to keep the power level sameish if not improved, as cited on my first post:They need their silence for this, it's their ace in the hold to lock down a target if you take that away you'd have to massively increase all their damage to compensate and then you just get yet another boring dps focused ranged job.
Not to mention, every single melee job and caster job has higher winrates than every ranged job right now, so there's 0 reason to nerf ranged jobs as is.
So to sum it up for you before you misunderstand again:Also Ransu, you can stuff your "learn how to PvP".
- Suggested nerf is NOT removing the Silence, only shortening it due to the short recast.
- Recompensation elsewhere should absolutely happen, be it firepower or defensive utility. Or a better LB.
Last edited by Reinhardt_Azureheim; 10-21-2022 at 04:53 PM. Reason: added additional quote for response
Really?
The silence is fine the way it is. Maybe you should "git gud" ?This was never a discussion about BRD needing to lose their Silence altogether, only a streamlining of CC abilities to have 2 second durations in a fast-paced PvP system. I also said, if you would actually read for once, that a nerf to any 3 second CC should be recompensated elsewhere to keep the power level sameish if not improved, as cited on my first post:
So to sum it up for you before you misunderstand again:Also Ransu, you can stuff your "learn how to PvP".
- Suggested nerf is NOT removing the Silence, only shortening it due to the short recast.
- Recompensation elsewhere should absolutely happen, be it firepower or defensive utility. Or a better LB.
You are welcome to think BRD's Silence is fine the way it is, just like how others think it should be shorter since long-lasting CC is generally not fun to fight against, when 2s is already plenty.
Personally, I don't give a rat's ass because I know how to play and capitalize on people's mistakes. However I will proceed to suggest things that will probably make the game more enjoyable for more than the Top 1% of PvPers, something shortening CC duration is part of.
On the other hand, why don't you come up with logical explanation why "3s is the way to go" other than "it is fine the way it is" other than just telling people to git gud? Or is that your only response?
If you reduce it to 2s you're lowing BRD's already weak burst window. If you buff BRD damage to fit into the 2s window you run into potential problems of making their damage too strong outside of the silence window. Recup and Guard are already relatively strong tools and are even more potent on jobs that have additional mitigation like healers and certain tanks. The whole point of silence is to hard counter those things. RDM was lowered to 2s because it hit multiple targets, but lowering brds to 2 seconds would hurt their ability to contribute significantly and simply "raising their damage" would not compensate for nerfing or removing their silence.
1.) 3s Silence is not your personal burst window, it is an enfeeblement that will scale in value if more people attack the target in that time frame. 2 seconds are a reasonable amount, 3s is pushing it, even for PLD if you were to ask me.If you reduce it to 2s you're lowing BRD's already weak burst window. If you buff BRD damage to fit into the 2s window you run into potential problems of making their damage too strong outside of the silence window. Recup and Guard are already relatively strong tools and are even more potent on jobs that have additional mitigation like healers and certain tanks. The whole point of silence is to hard counter those things. RDM was lowered to 2s because it hit multiple targets, but lowering brds to 2 seconds would hurt their ability to contribute significantly and simply "raising their damage" would not compensate for nerfing or removing their silence.
2.) Recup is a good tool, no doubt. However, Recup more or less exists as an even-out to Healers having reduced responsibility on the survival on the individual player. Additionally because you can no longer healspam, pressure damage has become more viable, making burst damage not the only option anymore
3.) In the thread talking about Guard having issues I gave examples why Guard alone is a bit little because most defensive value is frontloaded into this ability. Purify is mediocre without Fetter Ward and Guard does not allow for active PvP combat.
4.) RDM was not the only job who had their CC reduced from 3s to 2s. Other notable examples were:
- [WHM] Afflatus: Purgation (AOE Limit Break)
- [SAM] Mineuchi (single target oGCD)
3 seconds CC also existed on Shield Bash on Paladin in feast days. Suffice it to say, 3s stun even in an era where:
- a healer could purify you and keep you healed
- the burst, while spicy, did not reach the same levels as currently
- had CC resistence so you couldn't overlap same-type CC
was excessive. So what makes 3s CC any balanced in Crystalline Conflict days?
You clearly don't pvp with bard.
Nobody cares.
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