Quote Originally Posted by Karasio View Post
Nah it would let more support oriented classes shine more. Like, there's currently no reason to go bard over red mage since both have the same amount of hard CC, but red mage's kit is more versatile. If they gutted a lot of the CC from DPS jobs, they could let bard have an actual place in games, etc etc. As it is right now it's just bloated with most jobs having two, if not more ways of applying some kind of CC.
We're kinda talking about two different things. I was talking about if they added diminishing returns, which wouldn't help a class like bard because they rely more on crowd control, and have two separate abilities that crowd control vs rdm cc sharing a cool down. Like if you tried to silence them on bard, but they resisted it, then you just effectively threw away your biggest win condition.

You're talking about removing cc from other jobs to make bard more unique. Imo this would remove depth from pvp and make it more like a PVE encounter where everyone just presses their buttons in order until everything dies. It's scripted instead of organic like pvp should be.

I think if purify and guard were a little snappier people wouldn't be so bothered by the amount of crowd control. That's probably not going to happen so the next best thing would be giving us more ACTIVE tools, instead of a passive dr on cc.