I don't think that's a good example, or any would be, because warrior will always be the "best" for each of those scenariosInstead you get a dark knight to solo all the condensed aeroes. Amazing.
The issue is not warrior’s sustain, but the lack of variety, poorly chosen tb timings (just have three in a 230s period) and especially the lack of auto attacks. Last tier ultima unreal required more from any tank than the savage fights, no one can live through 5 stacks, short telegraph tankbusters and constant autos made it far more engaging. Even with the ubiquitous tank lb. I don’t think anyone would accuse arr of having superior fight design, but there are elements that have been lost over the years which would be interesting to see resurface.
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