You "got told that sales were stable"? Do you have hard data? Do you have hard data from previous tiers to compare with?
Do you know how many people didn't buy gear or consumables because they didn't make much money during Asphodelos, and would have bought supplies if Aphorism retained value? Do you know how much gear went unused because players swapped jobs, meaning that the sale doesn't correspond to a happy customer? Do you know how much gear raiders didn't want to buy, but felt they had to in order to get into PF groups? Do you know how many players got discouraged from raiding because they kept seeing parties with minimum ilevels they couldn't reach, and so stopped buying consumables? Do you know how many people decided to focus Island Sanctuary instead of raid prep? (Do you seriously expect SE to come up with a new type of noncombat content every raid tier?) Do you know how many people crafted and/or gathered less, or not at all, because they didn't want to / couldn't afford to redo their melds? Do you know how many players have stopped crafting, gathering, or playing entirely due to bots? Do you know how many sales were made by bots, meaning that the sale doesn't correspond to a happy crafter or gatherer? Do you know how sales would change if the gathering node breakpoints were set up differently next tier, or if intermediate recipes went back to using 4 of the gathered item? Do you know how many players felt left out because of the way the non-delayed recipes were announced, and how many of them decided not to bother with the raid tier? Do you know how many of those remaining won't be able to pay off their gearsets? Do you know how many players pursued each of the new gear options for glamour, and how that compares to previous tiers?
Somehow, I doubt it. While SE probably doesn't have exact numbers for all of those either, they have more data than they release publicly, and they'll be better equipped to find those answers now that they know the questions are worth asking. Hence why I found it important to point out that those questions are worth asking.
I specifically said that in letting people enjoy the story the delay is clearly successful. I suggested that the delay between Normal and Savage continue. But I want to make sure that the decisions are well-informed, and that will almost certainly require more testing. Hence, more testing of how exactly to implement that delay.
Clearly you didn't read my post.



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