You are still better off AoEing the whole pack. The damage from that more dangerous mob is not that much when compared to a whole pack, so killing off the weaker things first means you take less total damage.No, saying "people should play the game how I like it to be played" is gatekeeping. In fact, not using AoE and focus in one enemy is better in some pulls because of some "nasty" enemies AoE that will make the tank have a hard time. As long as they are doing enough DPS there is not a HUGE impact if they are focusing in one target o just attacking the whole pack. Worse case scenario tank can (and should) adjust the phase.
the only place where this is actually valid is Alzadaals, where those mob spawners can be STed so they don't spawn anything, anywhere else you are a massive detriment by using ST in AOENo, saying "people should play the game how I like it to be played" is gatekeeping. In fact, not using AoE and focus in one enemy is better in some pulls because of some "nasty" enemies AoE that will make the tank have a hard time. As long as they are doing enough DPS there is not a HUGE impact if they are focusing in one target o just attacking the whole pack. Worse case scenario tank can (and should) adjust the phase.
going from thousands of potency every GCD on a big pull to like 300 potency a GCD is not worth the tank taking damage from 1 less mob
You can always give unsolicited advice, it's always morally correct
GrossWhen the standards are inflated above what's needed to clear the content, it's called gatekeeping.
For most content, I find that the standard of "this is a decent human being" works well. I'd rather carry the worst player in the game through content as long as they're a decent human being over getting stuck in a group with a jerk regardless of how good a player they are.
Yes, standards, people playing at a very accessible skill level and not being burdens to the player base at largeNo, saying "people should play the game how I like it to be played" is gatekeeping. In fact, not using AoE and focus in one enemy is better in some pulls because of some "nasty" enemies AoE that will make the tank have a hard time. As long as they are doing enough DPS there is not a HUGE impact if they are focusing in one target o just attacking the whole pack. Worse case scenario tank can (and should) adjust the phase.
Besides, "standards"? what? Are you the most valuable player that bless the rest of the party and everyone should make the rest of the run as quick as possible to not waste your time? Nothing against you, but the only standard is "Can we finish the duty?" (and it should only be "is this guy willing to work in a party", but i think both things goes hand in hand) and not doing AoE attacks does not means that the duty will fail. If the party wipe, it is probably for another reason.
also the Roilers in Amaurot, since until they die, the healer will have debuffed healing and that could also pose issues.the only place where this is actually valid is Alzadaals, where those mob spawners can be STed so they don't spawn anything, anywhere else you are a massive detriment by using ST in AOE
going from thousands of potency every GCD on a big pull to like 300 potency a GCD is not worth the tank taking damage from 1 less mob
To go full AOE or not is a decision that needs to be made from the start of the battle, and there are more reasons for me not to go full AOE. One of them is me, and the tank can kill a larger mob while the other DPS and healer do AOE with the support from the tank who almost always does AOE, and in the end, all mobs will be dead at the same time due to the more substantial DPS on the bigger guy and in this scenario could even shorten the fight.
Also, as a red mage, I will never do AOE if there are fewer than three mobs.
I'm not sure if you are DPS, tank, or healer, but you're doing lvl70 content, so you should have some experience and understand this concept.
But in the end it's up to the person in question how he/she wanna play the game.
How they want to play is irrelevant if they are being a burdenTo go full AOE or not is a decision that needs to be made from the start of the battle, and there are more reasons for me not to go full AOE. One of them is me, and the tank can kill a larger mob while the other DPS and healer do AOE with the support from the tank who almost always does AOE, and in the end, all mobs will be dead at the same time due to the more substantial DPS on the bigger guy and in this scenario could even shorten the fight.
Also, as a red mage, I will never do AOE if there are fewer than three mobs.
I'm not sure if you are DPS, tank, or healer, but you're doing lvl70 content, so you should have some experience and understand this concept.
But in the end it's up to the person in question how he/she wanna play the game.
Those roilers only debuffs healing magic, doesn't affect healing amount coming from oGCDs which is where most of their healing comes from. Even when the healer in question is a WHM, they're pretty much still negligible so long everybody sticks to their AoE rotations.
EDIT: I have only seen this became an actual issue when I’ve been paired with that one random BRD who told the party to focus the roiler because it makes my life (SCH) harder if they’re ‘left alive too long.’ Surely enough by doing that, the tank took more damage in long run due to prolonged overall pack lifespan. I just told them to AoE like monkey after first boss then suddenly we’re clearing packs twice as fast. A magic perhaps!? Yeah no. Just slapping the ground like usual. No magic tricks.
If folks are worried about certain enemy needing to die first then the best thing they could do is to target that enemy to ensure all auto attacks & AoE with damage fall offs still hit harder. Bonus point if they know how to use their Low Blow/Leg Sweep/Interject/Head Graze appropriately.
Last edited by Rein_eon_Osborne; 10-17-2022 at 08:19 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Don't misunderstand me. As I said, there are several ways to DPS, Tank, and Heal. I learn from you guys how to Tank and DPS, and with you guys, I mean everyone I played with some far, but that doesn't mean I come up with ideas of my own that improve and sometimes make it worse, but in the end, we learn from experience, all of us does, and I'm sure everyone wishes to be good at what they are doing so they will change. So the bottom line is some times it is good to AOE, and sometimes it is not, even though you have 20+ enemies around you.
No, it is always better to AoE, until you have about 2-3 mobs left. Even if you have a mob that summons more, or does a bit more damage or one that gives a debuff, you are still better off AoEing everything. If there is a priority target and you have an AoE that does more to the first target, then you focus your AoE around that mob, it dies quickly and you still have the rest of the pack weaker. Pull stake less time, tanks take less damage, and so tanks and healers use less resources. Even if you have a mob that is incredibly beefy, you are better off AoEing the weaker mobs down, then focusing on the big one. That beefy one is only dangerous with everything else around it, once they are all dead, it becomes just like anything else, a non issue.
Then I guess we have a different view of things, but in the end, I got enough confirmation that I'm a good DPS and tank to believe I'm doing a good job my way, but it doesn't mean I will stop learning. But I'm sorry to say this, but I think your wrongNo, it is always better to AoE, until you have about 2-3 mobs left. Even if you have a mob that summons more, or does a bit more damage or one that gives a debuff, you are still better off AoEing everything. If there is a priority target and you have an AoE that does more to the first target, then you focus your AoE around that mob, it dies quickly and you still have the rest of the pack weaker. Pull stake less time, tanks take less damage, and so tanks and healers use less resources. Even if you have a mob that is incredibly beefy, you are better off AoEing the weaker mobs down, then focusing on the big one. That beefy one is only dangerous with everything else around it, once they are all dead, it becomes just like anything else, a non issue.
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