Actually the correct statement is that if you are going to be a burden then stick to Trusts, unsub, etcYou're playing a video game. That comes with the silent agreement that you're not going to win every encounter. You're not going to clear every fight. Unless you're playing a game designed to be chill and relaxed, like Stardew Valley, you are going to fail encounters, even easy ones sometimes.
That said, I have never... I repeat: NEVER ran a dungeon that timed out due to someone screwing up over and over having played this game since literally day 1 of ARR. I have multiple times encountered players who didn't do mechanics right and wiped sometimes once, sometimes several times. We still cleared the dungeon.
Not every player is going to be great. Some are going to not know how to play. Oh well. That's what you sign up for when you play an online game. If that's not your cup of tea, then I recommend single player games instead.




That's actually not the correct statement. I would describe that more accurate as an obnoxious, arrogant, egotistical, moronic, asinine, absurd, and disrespectful statement, actually.

I'll join the chorus and scream into the void, why not.
In my opinion as a long time player, Final Fantasy XIV is an accessible game and it has an exceptionally low skill floor. The majority of normal content has a generous timer, is incredibly lenient of mistakes and can be completed by almost anyone given enough time. Some of it is easier with bots. Some of it can be brute forced. Wipes seem to generally occur in content that requires above average performance such as, infamously, Titania normal which requires both tanks or one tank to maintain enmity on two mobs.
The people responsible for maintaining and developing the game have done very little to try and raise the skill floor, on the contrary in many ways the game is less complex and more streamlined than it was during A Realm Reborn.
This is not necessarily a bad thing. For example, establishing and maintaining enmity is easier than it has ever been and much of the content has been streamlined into the current corridor to boss format.
None of what's generally considered normal content explicitly requires healers to DPS. Tank swaps are exceedingly rare. None of the content requires performing what's generally thought of as a proper rotation, much less a good opener. Performing nothing but auto-attacks is considered participation in the duty from what I've gathered from GM responses. The mentor system has received almost no meaningful updates and is generally, anecdotally, derided as a failure.
This is not necessarily a good thing.
In my opinion nothing can be done. I can't see a solution to the problem of the low skill floor, because I don't think the developers or the majority of players necessarily consider it a problem.
Thankfully this is not a competitive game like World of Tanks where your progress and win rate relies at least partially on your team not being potatoes.
My personal method revolves around controlling the things within my control.
Do your best, if someone is visibly performing poorly, call attention to it, ask. If they're receptive, great.
If someone is obviously sandbagging or leeching, call them out and consider a kick. If it doesn't go through and you don't feel like participating in carrying, leave the duty, let someone else pick up the slack.
If you don't want to deal with single pulls in Alzadaal's Legacy, content so easy that it can be completed with a tank and three DPS players, take the penalty and leave the duty.
The people you describe who don't want to, or don't know how to use AoE have a right to clear the content. But you also have the right to choose not to participate as long as you open up your slot to someone who wants to.
Value your time and joy. You pay your own subscription as well, but there is always, Elden Ring.
Try fingers but hole




I don't think you know what a "fact" is actually. I suppose you arrogantly assuming that your experience is above that of everyone else's experience may be a fact though. The entitlement is palpable.
It's funny because bads weigh down groups thinking their experience is above that of the whole. Needs of the many and all that




That's blatantly untrue. People who aren't playing well are probably thinking "wow, this is a fun dungeon!"
The fact that you think bad players are out to get you is delusional. Maybe you have an issue having lots of players grief you because of your arrogant and elitist attitude?
Their thoughts, as well as yours are irrelevant. A burden is still a burden, and must be excisedThat's blatantly untrue. People who aren't playing well are probably thinking "wow, this is a fun dungeon!"
The fact that you think bad players are out to get you is delusional. Maybe you have an issue having lots of players grief you because of your arrogant and elitist attitude?
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