Not that hot imo, the NieR raids were a mixed bag when it comes to reception. I honestly don't care if the raids are an homage to previous FF games, other franchises, or what the history behind it is.
What I do care about is how that raid is designed in FFXIV, the game I'm playing right here, right now.
Which is why I didn't like the NieR raids all that much, both Copied Factory and Paradigm's Breach had incredibly boring environments, one is just grey in grey with dilapidated modern structures and the other looks like they ran out of budget to have any environment. Doesn't matter if that's intentional or not, I didn't like Bozja's incredibly drab WW1 trenches either. Puppet's Bunker had some more interesting variation in environments but 1 out of 3 isn't the best track record.
The NieR raid's story was completely nonsensical as well. I'm sure for NieR fans it was great because they could go oooooh and aaaaah, remembering references to other games, but without those references or knowledge from those games you were left scratching your head. "Ah yes, machines from a different dimension have come to destroy the world", what a riveting plot.
Where I disagree with Mithron however is that despite how much I dislike the NieR raid's story, environment design and implementation into the XIV universe I'd still rather do those than Crystal Tower, because the actual gameplay is infinitely more engaging than trying to not fall asleep in the 300th Cyrcus Tower run where I press 1-2-3 for 15 minutes and seriously contemplate if watching paint dry would be more interesting.
Maybe I misunderstood, but my take away was they were saying Nier Automata is a bad game. Which wouldn't be the most popular opinion. If it was specifically about the raids though, then I suppose that's a bit more fair, though I at least find the raids themselves to be more interesting than the faceroll CT we have now. Personally, I rank them below the Ivalice raids in terms of dungeon quality, above CT and Mhach.
I think the reason they haven't ilvl synced it is that CT was end game in 2014, so on top of us having different toolkits than what the raids were built around, the meta at end game is entirely different than it was back then. On top of that, we used to have a complete toolkit at lvl 50 back in 2014, whereas now we are missing 40 levels of abilities.
I feel like that would only really matter if there was an enrage involved. But since there isn't, our toolkit isn't fully relevant. What we have at 50 is sufficient to keep us alive and kill the bosses in a decent amount of time.
It is somewhat relevant because despite having incomplete toolkits the potency bloat and certain quality of life changes (removal of resistance downs, positional requirements, buffs to keep up, etc) over the years has made it so that even with the limited abilities at 50 we do vastly more damage on average than we would've done back in 2014, even if you remove the ilvl difference.
Sure but tell me how to do the eye guys' clock mechanic properly first.
It'd be fine as a solo duty tho I guess.
Be careful what you wish for tho, maybe they'll just buff it again and the wipe fests will get more common, moreso then they already are :'D
The clock is super simple. Just kill the hour glasses then move out of the quarter you are in if it's highlighted to be deleted. If you don't destroy the hour glasses, then eventually it just stops and instant-deletes whoever is inside where its pointing.
Only if they remove all savage and ultimate content because I don't find it fun. When I do alliance raids roulette I hardly ever get it.
Could be worse. I always get the Ivalice raids.
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