Quote Originally Posted by Rithy255 View Post
No it wouldn't be worth bringing in a progression situation lol

The game should be balanced around progression, its quite literally the most important part to balance around. Arguably BLM is in a awful spot right now, BLM is already the least played caster by quite a bit, so the argument that blm should be brought down to RDM level or RDM Should be brought up to it's level, without removing something like verraise also makes no sense.

You either remove Raise, or deal with lower damage.

EDIT:
Also if it's so "useless" then why not remove it lol, you could even remove it from savage like they're doing with new dugeons.
Progging means DPS checks and enrages, better DPS means more rotation mistakes by others allowed.

The game should not be balanced around progression, that's ridiculous. It's okay if some jobs are better at progging than others, just as it's okay if some jobs are better at clearing than others, so long as every job is relatively balanced with each other in total DPS contribution and viable in both prog and clearing.

BLM needs to be the highest total DPS in the game, currently it's behind all melee, which makes it "bad." RDM is currently 9th, only above MCH. So this gap is more than currently substantial enough to still want to bring BLM over RDM.

I don't want it removed because it's 'useless,' I want it to remain because RDMs being able to raise is core job identity and class fantasy from previous FFs to me. I love that they can save pug roulette runs in alliance raids. That stuff "doesn't matter," but it's fun and adds job flavor. They shouldn't suffer DPS for it.