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  1. #251
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Risvertasashi View Post
    At the very least, they've acknowledged that there are players just fine with the higher healing requirements, and that they don't want to simply nerf it back down as that'd just put them back in the previous situation. So, there is perhaps some hope.
    Hopefully they make the next EX as healing intensive as Barbie to help push people into being used to that level of healing, that EX gives you one hell of a workout in conjunction with all the constant movement.
    (4)

  2. #252
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Hopefully they make the next EX as healing intensive as Barbie to help push people into being used to that level of healing, that EX gives you one hell of a workout in conjunction with all the constant movement.
    Barbie is easily one of my all-time favourite Ex on healer because it doesn't rely on smoke and mirrors for mechanics, they're all fairly straightforward but feel more engaging to execute well than some rocket science platform turn with other stuff going on that ultimately ends up as "look at the spot and then go to this marker, done". And it has fairly constant damage going out but none of it requires the party to mitigate well to survive. If they do it, great. You can get away with less or even zero GCD heals depending on your co heal. If not, you can still handle it.
    On top of that there are several mechanics where people tend to eat extra but it's all manageable. Someone eating a stack before tumults? Sprinkle single target heals in for them in addition to your aoe heals.
    And the movement also makes you plan ahead a bit because you know part of the party will out of range on certain mechanics but still need healing.

    Honestly, it's probably one of the best fights in this entire game for decently accessible "healer training".
    Instead of huge damage spikes you have more constant damage and even tumult can be handles with little to no mitigation from the others but most people naturally use something because it's clear it's one of the mechanics with higher damage.
    I hope we see more of this sort of Ex instead of fights like Zodiark that just try to confuse you with smoke & mirror mechanics but are ultimately braindead easy to execute once you know what to look for with nothing going on damage-wise.
    (6)

  3. #253
    Player
    Yukarine's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    7
    Character
    Auna Erimian
    World
    Tonberry
    Main Class
    Scholar Lv 90
    I don't understand why they so adamantly refuse to acknowledge the many complaints about healers brought up again and again.
    Every time anything healer issue related is talked about it is treated like the biggest surprise no one could have ever seen coming.(sprinkle in a lot of long pauses, sighs, deflecting and "we have to look into its")
    The YoshiP quote from the live letter on the previous page feels pretty insulting, it reads like trying to blame the players for not knowing what they want. Instead of reflecting on their decisions to dumb down healer gameplay since Stormblood they just sit by while veteran players all jump ship and the current players who don't know any different get overwhelmed.
    (14)

  4. #254
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Ok, we are told that (healers) are free, which is why healers tend to focus on firepower instead, and we should give healers more situations where they need to heal, and we increased the healing work required here...well I mean for the entire expansion and we did it but as expected this happens....so what are we supposed to do now hahaha...
    So instead of raidwides taking people to 10% they now oneshot without mits and shields and the rest of the time we're still pressing 111111111111. That's not what I mean when I say I want to heal more. I want to heal more often. Not twice a minute. Constantly.

    Heals are too powerful, there's too much downtime, all the major heals are oGCD and damage is spiky. WoW started to resolve these issues 8 years ago. Take notes Yoshi? https://www.youtube.com/watch?v=sgr9phUoU4A&t=168s
    (12)

  5. #255
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just some clarification on the green part, the reddit discord went over it again and here was the result

    A meme referring to "Healer slots being so open and available in PF due to so little healers willing to join recruitment". There's also a DPS equivalent of such meme, called "Red River", where the excessive amount of DPS slots open for Ranged role. The "Red River" meme usually applies to PFs with practice parties as their objective.
    (2)

  6. #256
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinha View Post
    Heals are too powerful, there's too much downtime, all the major heals are oGCD and damage is spiky. WoW started to resolve these issues 8 years ago. Take notes Yoshi? https://www.youtube.com/watch?v=sgr9phUoU4A&t=168s
    the issue with that is that as you get more gear, that 'extra, more constant healing' gets more and more ignoreable, up to the point where it's not even noticeable. in FF that'd mean we'd just go back to where we are now, in WOW they have a solution for it, they bring less healers, by having one of the healers swaps to a dps spec so they can pump more damage. since we can't just 'change specs' and fights are designed around having 2/2/4, ie stack markers targetting the healers specifically, we can't just 'change to a dps spec' when there's less healing required, so the solution is to give us more dps interactivity in our healer kits. This would also make MSQing and solo instances less boring, as it's pretty sad to be the WOL and our world renowned battle prowess is that we can throw lots of rocks at the enemy.
    (0)
    Last edited by ForsakenRoe; 10-11-2022 at 04:33 PM.

  7. #257
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Maltothoris View Post
    Just some clarification on the green part, the reddit discord went over it again and here was the result

    A meme referring to "Healer slots being so open and available in PF due to so little healers willing to join recruitment". There's also a DPS equivalent of such meme, called "Red River", where the excessive amount of DPS slots open for Ranged role. The "Red River" meme usually applies to PFs with practice parties as their objective.
    fair, because nobody ever wants to play phys r
    (0)

  8. #258
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ForsakenRoe View Post
    the issue with that is that as you get more gear, that 'extra, more constant healing' gets more and more ignoreable, up to the point where it's not even noticeable. in FF that'd mean we'd just go back to where we are now, in WOW they have a solution for it, they bring less healers, by having one of the healers swaps to a dps spec so they can pump more damage. since we can't just 'change specs' and fights are designed around having 2/2/4, ie stack markers targetting the healers specifically, we can't just 'change to a dps spec' when there's less healing required, so the solution is to give us more dps interactivity in our healer kits. This would also make MSQing and solo instances less boring, as it's pretty sad to be the WOL and our world renowned battle prowess is that we can throw lots of rocks at the enemy.
    Once upon-a-time agoFFlogs ranked solo-healing on the same level as duo-healing and people were excluding two healers from PF more often then I'd like to remember. We'd instantly see solo-heal become the norm if logs went back to that, but it would be unhealthy for the game.
    (0)

  9. #259
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zolvolt View Post
    fair, because nobody ever wants to play phys r
    Funny, every time I want to join any kind of PF that slot is already taken.
    (0)

  10. #260
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I thought this savage tier was awesome tbh. The higher amounts of damage really made the healing feel more important. (The latest ex was also a step up too; I approve). As for PF... honestly the big problem there is you have to deal with people that really underestimate their own mitigation tools and expect you, as the healer, to make up for it. I mean, this has always been a thing among dps and tanks but this tier the mitigation they have has a much higher impact because the damage is just much higher. When, like, half your group hardly uses their mitigation, healing can be a pretty brutal experience.
    (2)

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