Quote Originally Posted by darkstarpoet1 View Post
no the allowing people to have all crafts leveled was not the mistake. the mistake was made when yoshi increased the exp gained per synth, added massive bonuses on leve turn ins, reduced shard costs allowing cheaper leveling, and added even more increases in exp gained on additional quality.

the easy leveling for crafting classes has led to the same thing in dol/doh. it's too fast and too easy to level so everyone is getting leveled as fast as they can. i know of many people that only started crafting after all of the exp increases because it was easy and not because they cared about crafting.

they need to tighten back down the exp on all dow/dom/dol/dol classes and stop allowing the easy leveling that is destroying the game from the inside. the easier it is to level the more people are going to continue hitting all 50's on every class because it is easy to do so.
I agree. I feel that super fast leveling is definitely a contributing factor too.

But with slower craft leveling comes more product output. To me, that would seem like it would only compound the problem in our current state of the game, not relieve it.

We didn't have this issue when leveling was slower before because we used to grind on part or material recipes that crafters often just vendored while leveling. Finished items were solely put up on the wards for making money. Now people have to grind on mostly finished items due to the crafting updates and are just trying to get back something on their grind items which were expensive to make.

I said back before recipe simplification that the market would flood with items due to removing parts and trying to sell anything would be almost impossible. I also said crafters would go broke trying to level because they would not be able to make a return at all on the stuff they were grinding on. I think I remember you saying so as well. People told us we were wrong and now here we are. Surprise!