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  1. #31
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Never thought of a rez for MCH... and I love it!

    Unsure about it costing battery though...

    In SMN rotation, using a swift Rez means losing a gcd (Ruin 3 = 310 potency) and some MP, but that's it. Not having swiftcast for the rotation means losing some mobility (hardcast Slipstream), but this does not interfere with damage.

    In the case of MCH, it would mean spending a gcd for casting it (average combo loss = 280 potency + 5 heat + 3.3 battery), losing some MP, and some mobility if it needs to be casted, and some extra time if it has a long recast time. Would not mind if it was on a 120s timer.
    (0)

  2. #32
    Player
    ZeTrystan's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Achilles Magnus
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by gamerseb View Post
    Never thought of a rez for MCH... and I love it!

    Unsure about it costing battery though...

    In SMN rotation, using a swift Rez means losing a gcd (Ruin 3 = 310 potency) and some MP, but that's it. Not having swiftcast for the rotation means losing some mobility (hardcast Slipstream), but this does not interfere with damage.

    In the case of MCH, it would mean spending a gcd for casting it (average combo loss = 280 potency + 5 heat + 3.3 battery), losing some MP, and some mobility if it needs to be casted, and some extra time if it has a long recast time. Would not mind if it was on a 120s timer.
    Yup! That's why I think the token option I referred to in the first post (the idea someone from Reddit game) seems like a nice options, without touching the battery level per say.
    But a 120s timer works as well too! Especially considering MCH doesn't have a swiftcast option, unlike SMN and RDM.
    (0)

  3. #33
    Player
    Zero-ELEC's Avatar
    Join Date
    Mar 2019
    Location
    The outskirts
    Posts
    268
    Character
    Shining Evenfall
    World
    Malboro
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Allow me to explain: both healers will get res debuff which will reduces their healing output and shielding capabilities.
    On top of that, both healers will play on a low mana pool.

    In 24 man alliance a tank can heal the party
    The healing needed is so low both healers can throw their oGCD regen and it will be enough.
    In raid such as savage/ultimate, there's little chance two healers with res debuff can keep the party up unless there's little raidwide going on.
    Usually tank invuln are mapped for a specific situation (see P6S&P7S for example).

    In comparison, 10 battery is:
    -24 potency on each arm punch
    -48 potency on roller dash
    -68 potency on pile bunker
    -78 potency on crown collider

    Even for 10 battery, the cost piles up very fast.
    And consider this is a resource you spend on burst window, increasing the loss.
    In ideal conditions and high-level raiding, yeah sure. This would not be for parsing or progress (except maybe to see mechanics after a wipe is guaranteed lol). In a casual alliance raid where people are messing up mechanics or low-end raids and trials it could mean the difference between a wipe and a clear. More rez options may serve to keep all alliances alive if people muck up mechanics. It'd be an "oh shit" option, not an optimal use one.

    Not everything has to be for high-end raiding.
    (4)

  4. #34
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,088
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I personally feel like all Machinist really needs is potency buffs, right now anyway.
    In general I'd like to see Phys ranged get more "supportive" role actions (guess they all kinda share 10% mit?) as they're literally meant to be "support" jobs,

    I get machinist being the "selfish" one outta the ranged in general (they shouldn't give any damage party buffs imo) but they'd prolly need to at least update Description of Physranged, In general or they could give Mch get like 1 or 2 more defensive actions (Role actions possibly, Bard kinda also needs more non damage buff support).

    Obviously Buff all casters/phys ranged, melee tax is pretty dumb as it is, Keep in mind If any job type should be lowest damage even by a slight it should be "physranged" so giving physranged a bit more support ontop of a small tax would really make the phys ranged role type more realised.


    You don't want MCH to output more personal DPS then Sam/BLM but it should have a higher personal damage then any DPS role that gives raid buffs, Makes MCH Benefit from comps that use a lot of raid buffs.
    (0)
    Last edited by Rithy255; 10-11-2022 at 02:28 PM.

  5. #35
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zero-ELEC View Post
    In ideal conditions and high-level raiding, yeah sure. This would not be for parsing or progress (except maybe to see mechanics after a wipe is guaranteed lol). In a casual alliance raid where people are messing up mechanics or low-end raids and trials it could mean the difference between a wipe and a clear. More rez options may serve to keep all alliances alive if people muck up mechanics. It'd be an "oh shit" option, not an optimal use one.

    Not everything has to be for high-end raiding.
    No, but then you would have people screaming for taxing the res.
    When balancing the game, you can only balance around high-end raiding. It's useless to balance around casual content when you can clear everything with only the main combo.

    Plus, MCH is already designed as a casual job. In fact it's the reverse: There's nothing for MCH high-end raiding.
    (2)

  6. #36
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by gamerseb View Post
    Never thought of a rez for MCH... and I love it!

    Unsure about it costing battery though...

    In SMN rotation, using a swift Rez means losing a gcd (Ruin 3 = 310 potency) and some MP, but that's it. Not having swiftcast for the rotation means losing some mobility (hardcast Slipstream), but this does not interfere with damage.

    In the case of MCH, it would mean spending a gcd for casting it (average combo loss = 280 potency + 5 heat + 3.3 battery), losing some MP, and some mobility if it needs to be casted, and some extra time if it has a long recast time. Would not mind if it was on a 120s timer.
    Bear in mind that Summoners need Swift for their regular rotation as well, so chances are that it's not available when you actually need to rez someone. I feel that a better way of gauging the cost would be RDM's lost GCD + what dps is lost by not having that b/w mana gain.

    Since MCH doesn't use MP for anything else, I think it wouldn't be a wise resource for the rez, but I agree it needs something else because if the battery cost is as low as that calculation, the MCH could potentially rez a whole team all the time by just sitting on 50 battery.

    Maybe a 45s recast is more sensible? Or perhaps being in melee range as well?
    (0)

  7. #37
    Player
    LordMetal7's Avatar
    Join Date
    Nov 2017
    Location
    Uldah
    Posts
    58
    Character
    Lord Metallium
    World
    Zalera
    Main Class
    Machinist Lv 83
    you forgot GATLING GUN and more Rifle skills
    (1)

  8. #38
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    Honestly, MCH doesn't really feel like it has much going for it at this point; it feels like a job for casual players, and that's pretty much it. As said above, there's nothing for it for high-end raiding, and if you suffer from lag like I do, then the job can't even be used optimally.
    (0)

  9. #39
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,211
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I could see utility added if MCH's turret & DPS is no longer tied to the battery gauge. It would interesting if MCH actually had their battery gauge as a completely support action gauge instead.

    Taking some of OP's ideas in mind, charging battery gauge allows you to use the following actions:

    Defibrillator - Raise
    Auto-load - Greatly reduce the cast time of any attack. Recast time is unaffected.
    Automaton Support [Enhanced Auto-load] - Greatly reduce the cast time of any attack 3 times. Recast time is unaffected.
    Flare Signal - Boosts mobility within an area. [Self buff] -> Greatly increases movement speed of MCH during skill's cast time.
    Hook shot - Gap closer Dash that targets ally/enemy/turret
    Medkit - Target will have a small heal and reduced time on [ weakness -20 sec / brink of death - 10 sec ].


    And then MCH's other skills like the Sniper skill and Rocket Launcher skill would be like a stationary 5 second cast time & 5 second recast time that hits really hard. It would be nice if MCH actually had a lot more skills that reduces their mobility slightly (like a 1.5 sec walk cast duration skill with a 2.5 total recast timer) so they have an interesting way to counter it with their kit through Flare Signal if they need to move fast during that time. This could be skills like MCH's Flamethrower (now allowing walking speed during channeling), Gatling gun, or MCH's Blast Charge skill (PvP). Then they have their standard 1-2-3 combo without any mobility penalty.
    Medkit isn't as strong as a Curing Waltz and can't hit multiple targets, but what it makes up for in AoE is in its unique death debuff duration recovery speed.

    In this way, MCH isn't directly penalized for having support skills, but it will come at a cost to their mobility as a physical ranged DPS if they use them.

    Heck, more jobs having more movement speed skills will probably benefit this kind of playstyle a lot more. It gives some life to jobs with different forms of utility again.
    (1)
    Last edited by AnotherPerson; 11-28-2022 at 11:55 PM.

  10. #40
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Honestly I just want the bloody old animation back where you simply extend your arm, aim & shot rather than all that weeb/anime matrix bad ass flips & shooting 5 bullets that ridiculously pause & go at once.

    Loved playing MCH till that point
    (4)

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